@jovan.vesic Neat! A lot of interesting suggestions you got there.
Climate: We have thought about climate/seasons before, yes. We're probably going to do climate changes and no actual seasons. So there might be a periods of dryness, storm, extreme heat, etc and you could potentially predict these later on in the game, with a weather station or something like that.
We're also making some different environmental variations, I'm thinking stuff that fits together so the player can see correlations like a reef with a lot of wreckages or a flooded city with buildings sticking out and floating furniture everywhere.
And of course one of these environments could be a polar biome like you suggest, with icebergs, sunken cruise ships and castaways floating on doors
Watchtowers: For predicting where you're going, we have watchtowers planned that'll allow you to see things in the direct vicinity, like an approaching whale, a storm or a big obstacle that might crush the base.
Families: People aging and families are a good idea, and we might do that, but we're not sure in what way yet. The colony dying out of old age could potentially happen, but there will be outsiders that could join your colony before that.
We want you to have a more personal attachment to the villagers compared to other building sims, and families + aging would certainly help a lot for this.
Campaign: We're probably gonna wait a long time before even considering this. We're hoping that our game will have enough random big and small quests to avoid it anyway. By big quests I mean things like building a working waterplane/radiostation/submarine... Goals that won't end the game, but do take a long time and give you some sense of endgame achievement.
We wouldn't do it unless we have a good story, cutscenes and voiceactors I think
(To be honest I do love RTS/buildingsim campaigns and while story adds a whole lot, most are just a chain of levels with different setups/objectives)
Serious/Dark<->Light: You mentioned the focus on going light and comical. With that we mean that we want to go in a different direction than most apocalyptic games. This just means less the hopeless, crazy and barbaric world of Walking Dead, Borderlands or Mad Max (damn that last movie makes it harder tho
) and more happy apocalypse like Adventure Time for instance. It'll still be hard, a lot of bad things will happen to you and some dark comedy could be used for some of that. Cartoons can get pretty dark too you know, some of those don't avoid heavy subjects either.
Damn, these answers got longer than expected. As per usual => all these things aren't final and everything could still change, bladiblablabla, you know the drill
Anywho, awfully nice of you to give us these suggestions
Typing up answers for these is very helpful! Keep them coming!