Catching up time!
I also got a superlong but fishy export script that exports all models seperately, but I'm not sure if it's that great.
I'm just a beginner at scripting, so if you find a blender--->unity tool or script, fire away
If there are no major issues, then that's "good enough".
I exported a few models with skeleton/armature and it seemed like that the models stayed "upright" (rather than as someone put it falling on it's face). Right now I'm mainly focusing on creating procedurally animating characters based on a few keyframes so I only need to local bone rotations. For that I create the animations in Blender and get the keyframes after export the animation.
We'll see later if I need a different approach for creating/eporting the models.
@JuwdahI remembered another animation that is sort of sea related.
The style is very different, but in terms of ideas/inspiration: could be useful to create an intro scene for "How we ended up here". Or expanding the world as:
Flotsam: The Musical! The Tale of How
Exactly! That's the feeling we want to give to the player, that of a forgotten, sunken world. We just started working on that so there's a lot of work left for wazeau and Juwdah.
Wazeau did write about it
here btw. Cool suggestions like the airport are always welcome as well!
Thanks for the link. That answered my question regarding suggestions i.e. is the game world set on Earth or closer to an alternate fantasy reality. Since it's closer but not exactly "reality",
Regardless, a sunken amusement would still work. In terms of design, the ferris wheel, bumper cars and various "attraction shacks" are very similar repeating elements so A roller coaster might take a bit more time though. In terms of gameplay, there could a "RNG" chance: the ferris wheel and bumper cars could give a reasonably predictable amount of resources, but the luck factor at the "attraction shacks" would be higher. You might find something valuable or not. Or it could be a spectrum: i.e. the chance of finding something of small value is higher than that of great value.
Also, since the game is closer to reality, I wonder if having certain buildings that look similarish-but-not-the-same as real building could work. I'm imagining a tower that looks similar to the Eiffel tower or the Colosseum, etc.
Regarding conventions: other than the banner, do you use other game related props?
Leilani's Island at the Norwich Gaming Festival 2017 had some nice props
https://forums.tigsource.com/index.php?topic=46289.msg1338350#msg1338350Maybe, you could have something inflatable (boat or small pool with only the sides inflated) and people would get an "immersive" experience.
The downside might be safety considerations as it could be a "tripping hazard". In that case, the idea could work as a "sharable funny pic" if you set it up in the office:
"This is how we develop Flotsam"
Of course, with a few similar summer clothing props ... such as a straw hat.