wazeau
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« Reply #680 on: June 23, 2018, 09:42:59 AM » |
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Instead of making a normal shaped town, why not make a three masted caravel so you can crash into ruins faster! Nothing new this week, just trying some interesting town shapes (edit: hmm many pixels died to bring us this gif..)
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Juwdah
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« Reply #683 on: July 21, 2018, 11:34:09 AM » |
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We've added support for different skin colors, slowly but steadily polishing the game!
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« Reply #685 on: August 16, 2018, 06:35:47 AM » |
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Nice!
And what's this I hear about a certain Flash Games portal turned publisher tweeting about your game huh?
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Juwdah
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« Reply #686 on: August 16, 2018, 07:03:02 AM » |
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Nice!
And what's this I hear about a certain Flash Games portal turned publisher tweeting about your game huh?
Glad to announce that Kongregate is our publisher!
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Juwdah
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« Reply #688 on: August 16, 2018, 07:22:56 AM » |
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Awesome! Congrats you guys Just get them to pay for you to go to EGX so I can buy you that beer OOmph, when's EGX again?
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sam_suite
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« Reply #689 on: August 18, 2018, 02:47:11 PM » |
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So glad to hear y'all were picked up by Kongregate! Love those folks. You're in good hands!
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« Reply #690 on: August 19, 2018, 01:03:14 AM » |
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It's 20th to 23rd September - check it out here: https://www.egx.net/egx
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Juwdah
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« Reply #691 on: August 31, 2018, 06:19:40 AM » |
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@and: checking out EGX, it'll be super tight, but we might make it. Anyway, We recently launched our Steam page! Like a week and a half ago, together with the teaser. It's going well but it's hard to figure out all the tricks without having released a game beforehand. We didn't know the impact of user tags, adding those REALLY brought up visibility. Check out the page here: https://store.steampowered.com/app/821250/Flotsam/If possible, add appropriate user tags that'd be super helpful!
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« Reply #692 on: August 31, 2018, 06:37:50 AM » |
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Looks awesome! Loving the trailer, I'm getting full on Startopia at sea vibes from it. My 1 piece of Steam advice that I've picked up from messing around with my page for the past few months is this: Your first 4 images need to be: - As varied as possible
- As clear as possible at a small size (most people see them most when hovering over search result and they're pretty tiny then)
- Vibrant! You've got that one covered I think
Anyway, good luck! I've wishlisted on my phone app and I'll add user tags when I get chance.
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Juwdah
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« Reply #693 on: August 31, 2018, 06:44:17 AM » |
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Looks awesome! Loving the trailer, I'm getting full on Startopia at sea vibes from it. My 1 piece of Steam advice that I've picked up from messing around with my page for the past few months is this: Your first 4 images need to be: - As varied as possible
- As clear as possible at a small size (most people see them most when hovering over search result and they're pretty tiny then)
- Vibrant! You've got that one covered I think
Anyway, good luck! I've wishlisted on my phone app and I'll add user tags when I get chance. Oh, awesome thanks! I'll get on it and get it readable and varied :D Edit: any tricks for wishlists, those going well for you?
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« Reply #694 on: August 31, 2018, 07:27:55 AM » |
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Edit: any tricks for wishlists, those going well for you?
Not that well... I range from 2-5 per day (excluding the first week - that was much higher). It's a bit frustrating because about 15-20% of people who go to the page do wishlist it, but I rarely get more than 20 visitors per day. Saying that, the conversion rate has gone up from around 5-7% from me tweaking the content on the page. I try different things and give it a week, then compare conversion rate to the week before. Next step is adding some GIFs in (but I can't try that change until I check the stats tomorrow!) I guess once it's optimised for wishlist conversions, it's all about driving folks to the page. Apart from press, I'm not sure how to do that! I should probably tweet more and include links but I struggle to find the time to put a tweet together that's worth sending tbh...
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Juwdah
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« Reply #695 on: August 31, 2018, 07:33:20 AM » |
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Edit: any tricks for wishlists, those going well for you?
Not that well... I range from 2-5 per day (excluding the first week - that was much higher). It's a bit frustrating because about 15-20% of people who go to the page do wishlist it, but I rarely get more than 20 visitors per day. Saying that, the conversion rate has gone up from around 5-7% from me tweaking the content on the page. I try different things and give it a week, then compare conversion rate to the week before. Next step is adding some GIFs in (but I can't try that change until I check the stats tomorrow!) I guess once it's optimised for wishlist conversions, it's all about driving folks to the page. Apart from press, I'm not sure how to do that! I should probably tweet more and include links but I struggle to find the time to put a tweet together that's worth sending tbh... Oh man, I had a really hard time getting "into" twitter as well, but it's getting better and better. You can just be yourself and not make useless tweets. The best advice I ever got was to just be active. Engage with others, when you talk about your game do it with a passion, not as a task. Those wishlist numbers seem really low, we're only in it for a week so I don't know what it will be like in those huge gaps.. All I know is you need about ~~50k wishlists just to get featured..
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« Reply #696 on: August 31, 2018, 12:08:00 PM » |
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Those wishlist numbers seem really low, we're only in it for a week so I don't know what it will be like in those huge gaps.. All I know is you need about ~~50k wishlists just to get featured..
Yeah, no marketing or press means no hype! No hype means nobody really hears about the game so it's only people who stumble upon it from search results pages (if they search metroidvania and scroll to page 3 or whatever) that I have a chance of selling to! At this rate I'll get <1000 sales but I'm working on that side of things at the moment. I'll let you know if I do anything that actually works!
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Juwdah
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« Reply #697 on: August 31, 2018, 12:52:19 PM » |
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Those wishlist numbers seem really low, we're only in it for a week so I don't know what it will be like in those huge gaps.. All I know is you need about ~~50k wishlists just to get featured..
Yeah, no marketing or press means no hype! No hype means nobody really hears about the game so it's only people who stumble upon it from search results pages (if they search metroidvania and scroll to page 3 or whatever) that I have a chance of selling to! At this rate I'll get <1000 sales but I'm working on that side of things at the moment. I'll let you know if I do anything that actually works! oh man, just start making .gifs and .gifs and throw them online, your game looks dope don't be scared to show it.
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« Reply #698 on: September 03, 2018, 12:02:47 AM » |
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oh man, just start making .gifs and .gifs and throw them online, your game looks dope don't be scared to show it.
I took your advice and got 25 wishlists from one GIF, so erm I probably should do that more. I'd best make some time to record some sweet ass GIFs! I read the Jake Birkett thing and he gave a rough estimate that your first week sales are around half of your wishlists (just from the data provided by devs he spoke to) and your first year is around 4-5 times your first week. I doubt I'll get featured with the following figures, but if I hit 3-4k first week sales then that's already enough for me go full time gamedev. I mean, I'd love to hit 25k first week sales! I think my wife might actually forgive me for working so much on Mable if it does that well haha
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Juwdah
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« Reply #699 on: September 03, 2018, 12:14:59 AM » |
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oh man, just start making .gifs and .gifs and throw them online, your game looks dope don't be scared to show it.
I took your advice and got 25 wishlists from one GIF, so erm I probably should do that more. I'd best make some time to record some sweet ass GIFs! I read the Jake Birkett thing and he gave a rough estimate that your first week sales are around half of your wishlists (just from the data provided by devs he spoke to) and your first year is around 4-5 times your first week. I doubt I'll get featured with the following figures, but if I hit 3-4k first week sales then that's already enough for me go full time gamedev. I mean, I'd love to hit 25k first week sales! I think my wife might actually forgive me for working so much on Mable if it does that well haha Social media, being what it is means its exponential as well! In theory it's a nice curve but honestly the first months are just a grind. Try and aim at 2 - 3 posts a week. Don't expect half of your wishlists as sales, I've read the statistics a couple of times on multiple sources and it's more 5 - 10% I heard,..
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