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TIGSource ForumsCommunityDevLogsFlotsam: A survival building sim in a flooded world
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Author Topic: Flotsam: A survival building sim in a flooded world  (Read 121992 times)
and
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« Reply #700 on: September 03, 2018, 03:28:53 AM »


Don't expect half of your wishlists as sales, I've read the statistics a couple of times on multiple sources and it's more 5 - 10% I heard,..

Uh oh, I'd best set my expectations to <100 sales then! Is that the figure of people who've wishlisted it converting into sales do you know? I think Jake's figure was just a rough rule of thumb for your total 1st week sales, including those that haven't wishlisted it already.

Still, while it'd be nice to go full time I'm not going to be destitute if it sells particularly poorly. Just a bit sad  Cry
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« Reply #701 on: September 03, 2018, 07:38:56 AM »


Don't expect half of your wishlists as sales, I've read the statistics a couple of times on multiple sources and it's more 5 - 10% I heard,..

Uh oh, I'd best set my expectations to <100 sales then! Is that the figure of people who've wishlisted it converting into sales do you know? I think Jake's figure was just a rough rule of thumb for your total 1st week sales, including those that haven't wishlisted it already.

Still, while it'd be nice to go full time I'm not going to be destitute if it sells particularly poorly. Just a bit sad  Cry

Ah man, that doesn't sound good.
Marketing is an integral part of game development, I know there's like a stigma about it but you can really do this without shoving ads in people's faces.
Just share your work. You have a lot of time before 2019 and if you start the grind now I'm sure you'll have a better feeling inside your stomach before releasing your game.

About the %, yeah but it's not an exact science. I think there's lots of outliers here so as with taking any statistics in mind, prepare for the lowest %, which is around 6.
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« Reply #702 on: September 03, 2018, 12:38:37 PM »

I can be an outlier Wink

Going to take some time each week I think to grab some cool GIFs to share though, just to make sure...
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« Reply #703 on: September 11, 2018, 01:56:44 AM »

Since we've reached the character limit on our first post I'm adding the shortcuts to all the posts in a separate post here.  Gomez

01: First concept art
02: First character sketches
03: More character sketches
04: Environment sketches
05: A look on the first versions in Unity
06: Male concept art
07: In-game art of the walkways
08: Buildings concept art
09: First moving water test
10: Female concept art
11: Town concept art
12: What the character art could've been
13: Screenshot Saturday
14: Small explanation of the gameplay
15: First buoyancy test for screenshot Saturday
16: Houses concept art
17: Small animation for screenshot Saturday
18: Screenshot Saturday with some building construction
19: Screenshots for World Water Day
20: Screenshot Saturday with wreckage flotsam
21: Screenshot Saturday with the amazing new feature of bumping flotsam!
22: Concept art to final art: Houses
23: Concept art to final art: buoys
24: Flotsam island generation
25: Drifters building their first home
26: In-Game scenarios and clothing design
27: Behance showcase event and Doom teaser-parody
28: A Flotsam postcard
29: Flotsam fanart!
30: No more locked pathways
31: Modular clothing
32: A new concept paint and wallpaper
33: Our female drifter finished and ready in 3D
34: New skybox and night lighting test
35: Early boat concepts
36: Whale(-like) concepts
37: The life raft & town heart
38: Rowing animation!
39: Swimming clothing for the lady
40: Introduction of the town heart
41: Moodpaints & GUI mockup
42: GUI mockup update #01
43: GUI mockup update #02
44: Inktober time
45: More clothing
46: We needed a bigger boat
47: Clothing piling up
48: Environment compilation
49: Characters blending in
50: Storage yard & water update
51: GUI mockup update #03
52: Holiday Greetings
53: Physics & glitches
54: Carry animations
55: GGJ 2016: Good Morning Family!
56: Foam Tests 01
57: Foam Tests 02
58: Flooded buildings concepts
59: Sea creature concepts
60: Belgian Game Awards
61: Sea creature design part 01
62: Character generator
63: Character generator implementation
64: Environment update
65: Fisherman's Hut
66: Water shader
67: Sea creature design part 02
68: Dope t-shirts
69: Food truck concepts
70: Water!
71: Atmosphere tool
72: Flotsam banner
73: Return of the physics & glitches
74: Return of the return of the physics & glitches
75: Banner! (and wazeau for scale)
76: Whale hello there
77: Intro to Rezzed demo
78: Underwater world concept art
79: New wallpaper
80: Flotsam in real life
81: Underwater world iteration I
82: Underwater world iteration II
83: Testing different boats
84: The new townheart
85: Underwater world iteration III
86: Fixing the characters clipping
87: The different boats in action
88: Townheart concept art
89: Underwater world iteration IV
90: Underwater world iteration V
91: Whale coming up
92: Underwater world iteration VI
93: Overheating drifter
94: Underwater world iteration VII
95: Actual gameplay screenshot
96: Underwater world iteration VIII
97: Underwater world concept art 02
98: Taking a dip
99: Salvaging 'feature'
100: Flotsam concept art
101: Telekinetic salvaging 'feature'
102: Car salvaging
103: Playtesting session
104: Ingame whale footage
105: Whale riding
106: Housebuilding
107: Moules frites
108: Garbage fish
109: Start of 20%, better eyesight
110: Introducing the Sea-San Mussel cars
111: Happy dance!
112: Mooring point and boat concept art
113: A tutorial to 3D character portraits
114: Flotsam emoticons!
115: Heavy traffic passing through
116: More traffic trash
117: Dynamic point of interest concepts
118: Our Discord is live!
119: Cars and a town
120: A shark frenzy I
121: Water storage
122: Art bugs
123: Another town
124: Custom outlines
125: PCGamer feature and desalinator concepts
126: Desalinator ingame
127: Halloween scare
128: Fishing hut concepts
129: Fishing hut ingame
130: Furniture flotsam concepts
131: Desalinator animations
132: Food truck ingame
133: Making of the desalinator
134: Making of the desalinator continued
135: A shark frenzy II
136: A flotsam town
137: Early drifter concepts
138: Pickup animation
139: Furniture flood
140: Scrapped idea: The little room
141: Jumping 'feature'
142: We're hiring!
143: Updated storage yard visuals
144: Fishing hut animations
145: Flotsam logo animated
146: New boat?
147: Not a bug
148: Pathfinding graphs
149: Castaway raft
150: Plop!
151: A shark frenzy III
152: A new direction for Flotsam
153: Construction outlines
154: Particle FX
155: Making of the desalinator continued more
156: Making of the desalinator continued even more
157: Fishy BBQ
158: Many hands make light work
159: Procedural drifters
160: Salvaging a storage yard
161: Water update
162: Comparison start/now
163: Sailboat wrecks
164: Seaweed concepts
165: Sail!
166: Seaweed ingame
167: A township
168: A race
169: Wrecked sailboat concepts
170: Different skin colors
171: Garbage teaser
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The_Observer
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« Reply #704 on: September 11, 2018, 01:57:10 AM »

And a dummy post for more links later. :D
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« Reply #705 on: September 11, 2018, 04:12:37 AM »

So much devlog!  Cheesy
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Juwdah
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« Reply #706 on: September 11, 2018, 05:56:54 AM »

So much devlog!  Cheesy

WE NEED MOAR
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« Reply #707 on: September 15, 2018, 09:50:10 AM »

This week we finished up the anchor, a building that can stop your town from moving. This is part of a bigger update that allows the player to completely move their town to sail to new frontiers or to dodge the occasional obstacle.




And I'm glad to say we're also going to EGX!
It's a very last minute call but we'll be there :D
If you're in Birmingham betwween 20 - 23 sep, hit me up



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« Reply #708 on: September 17, 2018, 12:09:57 AM »

I'll see you there Smiley

Whereabouts are you situated? We're right across from Coatsink, just in front of the Leftfield.
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« Reply #709 on: September 17, 2018, 01:12:38 AM »

I'll see you there Smiley

Whereabouts are you situated? We're right across from Coatsink, just in front of the Leftfield.

Uhmmmm
RZ17, number 5 and 6.
I think that's close? Is there a map with all the indies?
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« Reply #710 on: September 17, 2018, 01:44:15 AM »

Yeah couldn't be much closer:



How weird is that!?

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Juwdah
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« Reply #711 on: September 17, 2018, 02:10:25 AM »

Yeah couldn't be much closer:



How weird is that!?



Oh man that's awesome!
Thank god :D
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« Reply #712 on: September 17, 2018, 03:14:33 AM »

 Toast Right Toast Left

Although, not too much because I imagine EGX is a nightmare when you're hungover...
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Juwdah
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« Reply #713 on: September 17, 2018, 05:04:39 AM »

Toast Right Toast Left

Although, not too much because I imagine EGX is a nightmare when you're hungover...

I can imagine it being a nightmare when you're tired as well, so caffeine?  Coffee
(I hate coffee though, I'll drink a coca cola)
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« Reply #714 on: September 17, 2018, 06:16:09 AM »

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Juwdah
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« Reply #715 on: September 17, 2018, 08:07:31 AM »



You understand me.
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« Reply #716 on: September 18, 2018, 09:00:30 AM »

Wishlisted Wink Fingers crossed for you at the EGX.
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« Reply #717 on: September 18, 2018, 09:52:51 AM »

Love the idea and vibes! Excited to build my post-apocalyptic sailor town. Wishlisted. Good luck Smiley
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« Reply #718 on: September 19, 2018, 01:26:09 AM »

I've been watching your devlog for a long time, great work!
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Juwdah
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« Reply #719 on: September 25, 2018, 07:26:57 AM »

EGX was awesome! We got a feature on Kotaku as well! Amazing week!
KOTAKU WHAAA


Wishlisted Wink Fingers crossed for you at the EGX.

Thanks!!  Gomez Gomez

Love the idea and vibes! Excited to build my post-apocalyptic sailor town. Wishlisted. Good luck Smiley

Cheers! You'll have to wait a while longer but we're getting there! :D
Thanks for the WL!

I've been watching your devlog for a long time, great work!

Neat, now you've seen our slow progress, ha :D
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