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TIGSource ForumsDeveloperPlaytestingGalactica TC - Orbital Traffic Control [beta feedback needed!]
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Author Topic: Galactica TC - Orbital Traffic Control [beta feedback needed!]  (Read 711 times)
Highlandcoo
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« on: February 02, 2015, 08:56:24 AM »


Hi Everyone,

Introducing Galactica TC (traffic control)! A game about managing traffic, in space!

You comments and feedback are need urgently! I'll even accept "this suxs" - just please tell me why exactly?!

Thanks for reading!



Key Features

Single Player Campaign-
Start your career on a backwater moon, work your way towards command of Commercial center of the solar system - Earth..

Freeplay-
Choose from dozens of maps and play how you want.
 
Command and Control-
Set speed and heading for all shipping - Cruisers, Cargoships, Luxury Liners.and Frigates.

Construct and Manage-
Build an orbiting infrastructure of docks, stations and satellites to maximise profit and safety.
 
Breaking News!-
Challenging scenarios for you to resolve. Floods of refugees, quarantined plague ships, traveling superstars, terrorist threats and natural disasters.
 
Pirate Raiders-
Deploy police cutters to intercept pirate raiders and protect your airspace.
 
Racial Tensions-
Tensions between the Duug and the Khaat have always been high, if they are kept together for too long expect trouble!
   
Customs and Immigration-
Use customs clippers to search suspicious craft for contraband.
   
Rescue-
Use your tugboats to rescue damaged and disabled craft before it's too late!
   
Cargo Docks-
Guide commercial shipping safely to dock.
   
Couriers-
Hi-speed priority traffic needs to reach it's destination ASAP!
   
Asteroids-
Space junk and meteors can disrupt shipping, use your tugboats to clear the skies!
   
Sunspots-
Dangerous solar activity will disable shipping, keep them clear.
   
Wormholes-
Unpredictable rifts in time and space will transport your ships across space, could be useful, or just dangerous!
   
Nebulas-
Strange gases in space will affect shipping propulsion and control.


DOWNLOAD DEMO
https://dl.dropboxusercontent.com/u/33539698/GalacticaTC/DEMO/GalacticATC_demo.zip

NB* Please make sure your DirectX is up to date!
Installer here:
http://www.microsoft...ails.aspx?id=35


The Demo contains the first 4 Tutorial Levels and 3 Freeplay Levels.

There are Known bugs in this build which are listed at the end of this post.

This build is an alpha build. Not all features and functionality are included, and those that are included should be regarded as placeholders and not representative of the quality of the final product. Smiley






DOWNLOAD DEMO
https://dl.dropboxusercontent.com/u/33539698/GalacticaTC/DEMO/GalacticATC_demo.zip

NB* Please make sure your DirectX is up to date!
Installer here:
http://www.microsoft...ails.aspx?id=35


The Demo contains the first 4 Tutorial Levels and 3 Freeplay Levels.

There are Known bugs in this build which are listed at the end of this post.

This build is an alpha build. Not all features and functionality are included, and those that are included should be regarded as placeholders and not representative of the quality of the final product. Smiley

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Highlandcoo
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« Reply #1 on: February 05, 2015, 04:34:08 AM »

Updated!

 

- tutorial progress is now saved.
- freeplay level ratings are now saved.
- upgrade ranks and unlocks are now saved.
- it is now possible to resume the game from the last level you played
- getting a high rating in 3 of 4 easy freeplay levels now unlocks medium freeplay levels.
-  added large jumpgate, both an entrance and an exit in one slowly-rotating package.
- the brake manuever (single LMB click on any ship) no longer slows ships to a halt, this made changing direction too easy.
- adjusted light levels, I can see clearly now.
- fixed large station spawns not getting a direction and a ship color.
- providing you have vessels remaining in dock, you can now deploy vessels consecutively. Without having to hit deploy, choose destination, then hit deploy again, etc. Now you just deploy, deploy, deploy. Say THAT 6 times fast!
- fixed a crash when lasers hit an asteroid
- fixed an issue where you could no longer mouseover shipping if you cancelled deploying a utility vessel with RMB
- fixed particle types and systems not being destroyed when changing levels (sometimes engine trails still existed when you returned to the main menu for example)
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Highlandcoo
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« Reply #2 on: February 13, 2015, 08:50:21 AM »

Updated!

Now added campaign mode!
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