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April 25, 2024, 12:58:13 PM

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jg.camarasa
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« Reply #120 on: February 12, 2018, 02:49:07 AM »

Holy shit, what a comeback. Cinderella story right there, this last gif looks amazing! Following this Smiley
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Octopus Tophat
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« Reply #121 on: February 12, 2018, 04:24:52 PM »

Holy shit, what a comeback. Cinderella story right there, this last gif looks amazing! Following this Smiley
Thanks a lot, my dude! Gentleman
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Roguelike platformer: RogueWorld
Octopus Tophat
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« Reply #122 on: March 18, 2018, 02:46:01 AM »




OOPS
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Roguelike platformer: RogueWorld
ThePC007
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« Reply #123 on: April 14, 2018, 02:52:32 AM »

Interesting. I like the visual style. All those glowing colors are truly delightful. However, judging by the gif in the OP, the animation speed appears to be way too high. Especially those climbable vines just move way too fast. Almost like they're dancing or something. I think you should slow them down. The focus should be on the player and his/her movements and when everything is moving like crazy and begging four your attention things just get way too distracting.
Just my two cents.
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Octopus Tophat
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« Reply #124 on: April 14, 2018, 02:54:48 AM »

Interesting. I like the visual style. All those glowing colors are truly delightful. However, judging by the gif in the OP, the animation speed appears to be way too high. Especially those climbable vines just move way too fast. Almost like they're dancing or something. I think you should slow them down. The focus should be on the player and his/her movements and when everything is moving like crazy and begging four your attention things just get way too distracting.
Just my two cents.


Lol thanks dude. The gif I posted was a bug with a new animation feature. The game is not suppoesd to be like that. I thought it was funny enough to share  Grin
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ThePC007
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« Reply #125 on: April 14, 2018, 02:58:42 AM »

Lol thanks dude. The gif I posted was a bug with a new animation feature. The game is not suppoesd to be like that. I thought it was funny enough to share  Grin

Oh, well, if that's the case, then great! Maybe you should turn this into an easter egg where there's a small change that the monsters will throw a big rave party and everything will move like that and there'll by flashing lights everywhere. :D
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Octopus Tophat
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« Reply #126 on: April 14, 2018, 02:20:06 PM »


Oh, well, if that's the case, then great! Maybe you should turn this into an easter egg where there's a small change that the monsters will throw a big rave party and everything will move like that and there'll by flashing lights everywhere. :D


I was actually thinking of having a music based level, where all the objects bob up and down like this. And certain hazards would be based on the beat of the song. The only problem is syncing audio up with gameplay. And if people have slow computers, things would get really weird.
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SamLouix
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« Reply #127 on: April 14, 2018, 05:56:08 PM »

Okay, it's awesome. Any ETA?

How long is the game? Fill me in!!!
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Octopus Tophat
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« Reply #128 on: April 14, 2018, 10:52:31 PM »

Okay, it's awesome. Any ETA?

How long is the game? Fill me in!!!

Thanks man! No ETA as of now. Progress is steady, but it's a lot of work!
I plan on making the game pretty long. 10 dungeons are planned. You get to the boss of each dungeon on the 10th floor.
There will be a lot of secret areas, minigames, and town building. So 100 mandatory floors, and lots of meta game stuff. It'll be a nice experience  Grin
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SamLouix
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« Reply #129 on: April 15, 2018, 05:15:46 AM »


Thanks man! No ETA as of now. Progress is steady, but it's a lot of work!
I plan on making the game pretty long. 10 dungeons are planned. You get to the boss of each dungeon on the 10th floor.
There will be a lot of secret areas, minigames, and town building. So 100 mandatory floors, and lots of meta game stuff. It'll be a nice experience  Grin

Nice work, I know a fair bit about planning big - I hope it works out for you!

Man, I really want to play this!
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Octopus Tophat
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« Reply #130 on: June 17, 2018, 12:24:40 AM »




Just had to take a photo of this.
I'm messing with volumetric-ish lighting, and procedural backgrounds.
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Thaumaturge
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« Reply #131 on: June 18, 2018, 09:30:06 AM »

That does look rather good, to my eye! In particular, the texture and lighting of the back-walls gives the scene a sense of "solidity", I feel. ^_^
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bryku
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« Reply #132 on: June 18, 2018, 10:01:37 AM »

Damn, that looks good. Any videos of this, maybe?
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Octopus Tophat
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« Reply #133 on: June 18, 2018, 03:09:38 PM »

Thanks guys! I don't have videos of the game yet, just gifs on here and twitter.
https://twitter.com/OctopusTophat
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Octopus Tophat
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« Reply #134 on: August 10, 2018, 07:51:35 PM »

Still coming along nicely!  Gentleman
[GIFS]


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Octopus Tophat
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« Reply #135 on: February 06, 2022, 09:27:43 PM »



Still chuggin
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logophil
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« Reply #136 on: February 08, 2022, 03:57:36 PM »

Love the colourful visual style of this, will be following this with interest!
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