The thing I'm wondering about is what that little drop in the lower left corner is? Does it have a purpose?
It's actually a raindrop and I forgot that I hadn't done a post about it yet here, must have been on twitter. I'll post later explaining what it means and how it'll work.
Is that real Braille?
Yeah it is braille. Got interested in it a couple of years ago and been fascinated with it ever since. Love the idea of different forms of communication so something I want to play with. This one was just a test and won't actually be in the final piece.
This is all very interesting. I love the rotoscoped animation, it looks really special. Is this going to be like (obviously not very similar, but a little bit like) an adventure game where certain gestures reveal those secrets, like revealing a time to come back at? I'm imagining a chain of events and secrets which lead to a final 'end state'? Or is it purely an experimental thing, a 'toy' if you like?
Thanks so much and yeah my plan is to definitely make this in spirit an adventure game. I grew up playing adventure games and have always been heavily influenced by them in my own way so I know it does affect my work. I do want the player to interpret how things should play out and to learn more as things go on. Different gestures will reveal different things and will open up more scenes. In the end my plan is to make this pretty experimental also so I don't think it will appeal to everyone but hopefully some people will enjoy it.
It will be really interesting to see the final game when its put together. Also, humqn sounds like humequeen to me. Careful not to make him perform any overly feminine gesture or he'll forever be a known as humequeen to me
Thanks for the interest and hadn't considered that with the title. Luckily I do want this to be very open to players own interpretation of events so I guess the title is just another one of those things that is open to the player.
I loved rotoscoping the second I saw it in flashback. Now I love it even more.
The process is a bit tedious, though. Kudos for finding your very own process.
Glad you decided to make a writeup on it.
Absolutely loved flashback back in the day and still one of my favourite games of all time so that's a great compliment, thanks. Do plan on one day making a flashback type game with this style so nice to know other people enjoy this. The process is definitely very tedious and I know I could easily simplify it and shorten it by cutting out some more things but I really want to go all out with this project and for now I'm really happy with the results. Next project using this style I'm sure I'll cut back on though.