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TIGSource ForumsCommunityDevLogsVoxel Quest: RPG with emphasis on procedural storytelling
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Author Topic: Voxel Quest: RPG with emphasis on procedural storytelling  (Read 13299 times)
gavanw
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« Reply #120 on: October 13, 2015, 08:36:08 PM »

euclidion was right



what was the breakthrough?

The breakthrough was to separate the visuals from what can be interacted with at a given time.  I dont need to calculate collision on things 16 km away (I can if I need to, but I won't).  This lets me really effectively compress the visuals algorithmically and I can dump it to voxel data as need for collision, pathfinding, etc.  Its still quite a bit different from what euclideon has going on, which I suspect is just octrees.
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gimymblert
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« Reply #121 on: October 13, 2015, 08:42:36 PM »

Good old LOD, GREAT job Smiley

Mentionning Euclidion was mostly a joke though

If only now someone would finally solve animation! I mean seriously, texel are already points in space Tongue
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JobLeonard
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« Reply #122 on: October 14, 2015, 02:17:50 AM »

Getting an Arcane Worlds vibe (that Magic Carpet remake that's developing sooooo slowly)
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gavanw
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« Reply #123 on: October 14, 2015, 02:20:31 AM »

Getting an Arcane Worlds vibe (that Magic Carpet remake that's developing sooooo slowly)

Been a long time since I've seen that.... Smiley
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JobLeonard
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« Reply #124 on: October 14, 2015, 05:35:30 AM »

Like I said... slooooowly Wink
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marcgfx
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« Reply #125 on: October 14, 2015, 07:51:15 AM »

looking fantastic. can we get a high-res version of the first/last image?
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Xonatron
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« Reply #126 on: October 14, 2015, 08:15:53 AM »

Some nice looking visuals you have. Stands out.
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Matthew Doucette, Xona Games
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« Reply #127 on: October 14, 2015, 10:33:07 AM »

Just a few new shots of the vastly improved view distance (formerly 64-128 meters, now 16-64 KILOmeters) Smiley

Lordy, your rendering has really improved. There's so much atmosphere in these latest shots.
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gavanw
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« Reply #128 on: October 14, 2015, 10:54:34 AM »

looking fantastic. can we get a high-res version of the first/last image?

Here are two I had on hand from the last twitch stream:


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RujiK
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« Reply #129 on: October 14, 2015, 11:47:19 AM »

Hot dang that's impressive. Water looks a little buggy in places, but that view distance is impressive.


Out of curiosity, do you think voxels will one day take over polygons? (You may have already answered that)
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JobLeonard
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« Reply #130 on: October 14, 2015, 01:43:36 PM »

Gorgeous indeed! Can't wait to see it in motion!
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gavanw
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« Reply #131 on: December 15, 2015, 06:44:54 PM »

Long time since my last update, I now have a fully procedural / physics-based animation system in:

Partial GIF:


Full Vid:
http://twitter.com/gavanw/status/676953274738700288

See the last string of tweets from http://twitter.com/voxelquest to see how this developed over time.
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gimymblert
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« Reply #132 on: December 15, 2015, 07:20:31 PM »

the beginning of the end
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JobLeonard
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« Reply #133 on: December 15, 2015, 11:31:52 PM »

You tweaked the lighting too, didn't you?
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gavanw
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« Reply #134 on: December 15, 2015, 11:36:43 PM »

You tweaked the lighting too, didn't you?

Yep, here is a recent image:

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JobLeonard
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« Reply #135 on: December 16, 2015, 12:47:29 AM »

Nice. Are you reducing the voxel resolution in the distance? The mountains kinda have this watercoloury-look that you get when abusing the smart blur filter in Photoshop.
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gavanw
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« Reply #136 on: December 16, 2015, 12:50:04 AM »

Yep median filter is turned on here (partially what Photoshop's smart blur relies on).  It can be turned off as well, as you can see in other shots in the @voxelquest account, like this one: https://pbs.twimg.com/media/CUTXr8OUwAAm4-s.png:large
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JobLeonard
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« Reply #137 on: December 16, 2015, 05:22:15 AM »

It looks pretty nice actually, have you thought of using it for low depth of field effects?
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gavanw
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« Reply #138 on: December 16, 2015, 02:37:38 PM »

It looks pretty nice actually, have you thought of using it for low depth of field effects?

I might, but I do already have a blur-based DOF
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JobLeonard
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« Reply #139 on: December 17, 2015, 01:24:12 AM »

You could compare the two to see which one has better image fidelity/performance. Who knows, maybe a hybrid solution works best?
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