gavanw
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« Reply #120 on: October 13, 2015, 08:36:08 PM » |
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euclidion was right
what was the breakthrough?
The breakthrough was to separate the visuals from what can be interacted with at a given time. I dont need to calculate collision on things 16 km away (I can if I need to, but I won't). This lets me really effectively compress the visuals algorithmically and I can dump it to voxel data as need for collision, pathfinding, etc. Its still quite a bit different from what euclideon has going on, which I suspect is just octrees.
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gimymblert
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« Reply #121 on: October 13, 2015, 08:42:36 PM » |
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Good old LOD, GREAT job Mentionning Euclidion was mostly a joke though If only now someone would finally solve animation! I mean seriously, texel are already points in space
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JobLeonard
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« Reply #122 on: October 14, 2015, 02:17:50 AM » |
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Getting an Arcane Worlds vibe (that Magic Carpet remake that's developing sooooo slowly)
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gavanw
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« Reply #123 on: October 14, 2015, 02:20:31 AM » |
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Getting an Arcane Worlds vibe (that Magic Carpet remake that's developing sooooo slowly) Been a long time since I've seen that....
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JobLeonard
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« Reply #124 on: October 14, 2015, 05:35:30 AM » |
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Like I said... slooooowly
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marcgfx
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« Reply #125 on: October 14, 2015, 07:51:15 AM » |
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looking fantastic. can we get a high-res version of the first/last image?
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Xonatron
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« Reply #126 on: October 14, 2015, 08:15:53 AM » |
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Some nice looking visuals you have. Stands out.
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Dene
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« Reply #127 on: October 14, 2015, 10:33:07 AM » |
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Just a few new shots of the vastly improved view distance (formerly 64-128 meters, now 16-64 KILOmeters) Lordy, your rendering has really improved. There's so much atmosphere in these latest shots.
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gavanw
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« Reply #128 on: October 14, 2015, 10:54:34 AM » |
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looking fantastic. can we get a high-res version of the first/last image?
Here are two I had on hand from the last twitch stream:
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RujiK
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« Reply #129 on: October 14, 2015, 11:47:19 AM » |
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Hot dang that's impressive. Water looks a little buggy in places, but that view distance is impressive.
Out of curiosity, do you think voxels will one day take over polygons? (You may have already answered that)
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JobLeonard
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« Reply #130 on: October 14, 2015, 01:43:36 PM » |
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Gorgeous indeed! Can't wait to see it in motion!
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gimymblert
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« Reply #132 on: December 15, 2015, 07:20:31 PM » |
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the beginning of the end
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JobLeonard
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« Reply #133 on: December 15, 2015, 11:31:52 PM » |
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You tweaked the lighting too, didn't you?
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gavanw
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« Reply #134 on: December 15, 2015, 11:36:43 PM » |
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You tweaked the lighting too, didn't you?
Yep, here is a recent image:
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JobLeonard
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« Reply #135 on: December 16, 2015, 12:47:29 AM » |
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Nice. Are you reducing the voxel resolution in the distance? The mountains kinda have this watercoloury-look that you get when abusing the smart blur filter in Photoshop.
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gavanw
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« Reply #136 on: December 16, 2015, 12:50:04 AM » |
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Yep median filter is turned on here (partially what Photoshop's smart blur relies on). It can be turned off as well, as you can see in other shots in the @voxelquest account, like this one: https://pbs.twimg.com/media/CUTXr8OUwAAm4-s.png:large
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JobLeonard
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« Reply #137 on: December 16, 2015, 05:22:15 AM » |
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It looks pretty nice actually, have you thought of using it for low depth of field effects?
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gavanw
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« Reply #138 on: December 16, 2015, 02:37:38 PM » |
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It looks pretty nice actually, have you thought of using it for low depth of field effects?
I might, but I do already have a blur-based DOF
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JobLeonard
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« Reply #139 on: December 17, 2015, 01:24:12 AM » |
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You could compare the two to see which one has better image fidelity/performance. Who knows, maybe a hybrid solution works best?
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