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TIGSource ForumsCommunityDevLogsVoxel Quest: RPG with emphasis on procedural storytelling
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Author Topic: Voxel Quest: RPG with emphasis on procedural storytelling  (Read 13297 times)
gavanw
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« Reply #80 on: May 22, 2015, 05:44:07 PM »

I love that weirdly bubbly world. Also .. cool to see you've got a devlog here now Gavan. Smiley

Thanks! Someone else referred to the environment as "marshmallow-y" -- it is just a test environment though so once I fix some stuff it should look more like the old environment. Smiley
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JobLeonard
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« Reply #81 on: May 23, 2015, 02:40:31 AM »

Don't just settle for the old environment too quickly - you got a lot of flexibility now, no? That's a good time to experiment.

BTW, maybe you wanna try to recreate this as a PR stunt Tongue
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gavanw
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« Reply #82 on: May 23, 2015, 02:42:48 AM »

Don't just settle for the old environment too quickly - you got a lot of flexibility now, no? That's a good time to experiment.

BTW, maybe you wanna try to recreate this as a PR stunt Tongue

Yes, it might end up slightly different.  That would be a funny PR method Smiley
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gavanw
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« Reply #83 on: June 19, 2015, 03:55:04 AM »

The newest (and final) tech revision in Voxel Quest now supports millions of objects placed in arbitrary locations (and object overlapping), of user defined size (on the CPU).  This is much easier said than done, of course, but it now works well with really good performance.


Able to punch holes through walls, something that would be relatively hard with polygons.  See it live in action here:
http://twitter.com/gavanw/status/611858901089128448/video/1
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filharvey
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« Reply #84 on: June 19, 2015, 04:20:29 AM »

very nice.

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gimymblert
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« Reply #85 on: June 19, 2015, 07:00:19 AM »

what computer specs can draw this?
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filharvey
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« Reply #86 on: June 19, 2015, 07:05:21 AM »

Yep would this work on mobile ok?
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gimymblert
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« Reply #87 on: June 19, 2015, 07:24:13 AM »

Can't wait to see you progress on story generation
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gavanw
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« Reply #88 on: June 19, 2015, 11:15:35 AM »

what computer specs can draw this?
have not widely tested but my target is midrange like a GTX 760. Running on a GTX 980 now. Low end and mobile may be possible at low detail. Should also run on XBOX 1 and PS 4.
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gavanw
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« Reply #89 on: June 19, 2015, 03:20:55 PM »

Can't wait to see you progress on story generation

Yep hope to get back to that!  Unfortunately I've had to prioritize a few other things once finished with this tech stuff, but its still in my goals down the road.
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gavanw
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« Reply #90 on: July 11, 2015, 10:25:14 AM »

Volumetric grass and terrain added in http://www.voxelquest.com

Grass in motion:
https://twitter.com/gavanw/status/619659399800315904

Random variations in motion:
https://twitter.com/gavanw/status/619366605374402560




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JobLeonard
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« Reply #91 on: July 12, 2015, 01:42:39 AM »

Quote
Let's vary some parameters randomly...OH DEAR GOD

This is a recurring theme, isn't it? Tongue
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gavanw
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« Reply #92 on: July 12, 2015, 01:57:19 AM »

Quote
Let's vary some parameters randomly...OH DEAR GOD

This is a recurring theme, isn't it? Tongue

Isn't everything? Wink
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papaonn
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« Reply #93 on: July 12, 2015, 07:34:04 AM »

Ohh it's gavan!  :D
Keep up, been watching your twitch :D
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gavanw
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« Reply #94 on: July 15, 2015, 03:30:35 AM »


New fluid in motion:
https://twitter.com/gavanw/status/621251129590984704
https://twitter.com/gavanw/status/621256160805568512



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filharvey
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« Reply #95 on: July 15, 2015, 05:55:41 AM »

Looking really nice, give us some to play with :-) I would love to see what can be done with your new system. Also interested to see how it looks in the game.
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RujiK
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« Reply #96 on: July 15, 2015, 08:22:02 AM »

That water is really pretty! I gotta say though, I really dislike the volumetric grass. I think the old 2d grass looked better. It looks like weird slime stalagmites.
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gavanw
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« Reply #97 on: July 15, 2015, 03:11:29 PM »

That water is really pretty! I gotta say though, I really dislike the volumetric grass. I think the old 2d grass looked better. It looks like weird slime stalagmites.

I agree actually! This is just an early pass at the grass and it will get better over time (time willing!) already in the newest shots it looks a little bit better just because it is much smaller and more dense.
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gavanw
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« Reply #98 on: July 31, 2015, 10:48:49 PM »

BOOM

Animated version:

https://twitter.com/gavanw/status/627118562629386240


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Mig (@wtfmig)
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« Reply #99 on: July 31, 2015, 11:33:50 PM »

GAVBERRY CRUNCH BE DOIN ALL THE GAMES
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