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TIGSource ForumsDeveloperArtWorkshopMock up for a game where you drop bombs from a blimp
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jesseb
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« on: February 05, 2015, 08:48:56 PM »

Messed around today with art for a game where you drop bombs from a blimp onto factories, guns, whatever below. There will be several types of buildings, some of which shoot at you. I'm also gonna add trees and other foliage to make it feel more dense, but lemme know your thoughts on the general vibe of the art.

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bdsowers
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« Reply #1 on: February 06, 2015, 09:37:44 AM »

Art's pretty neat. I think it'll lend itself well to some non-traditional animations (give those stars a little wiggle, maybe characters have a frame-by-frame slow-mo feel to them).

Not so sold on the gameplay. I've played those games before, and I've never been interested in them for more than a couple minutes. Maybe you can bring something new in there to complement the art?
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jesseb
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« Reply #2 on: February 06, 2015, 09:45:28 AM »

Cool, yah I wanna separate out the parts of the different sprites, so I can give the jet/fan of the blimp a chugging animation depending on its speed, stuff like that.

I agree about the gameplay. Originally I wanted to make something standard and simple gameplay-wise, as this was more of an art test for me since I've never made a 2D game, but now I'm thinking it'd be a waste to make a dumb game. Might as well try to make something interesting to play too!
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Tobers
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« Reply #3 on: February 25, 2015, 05:28:21 AM »

Man I love me some greyscale games! I dig this conceptually for sure, and I bet when you add all the shrubbries it will be awesome.

I can imagine doing a lot with the stars/sky though, since it seems like it might take up half the screen. Like galaxies and clouds blocking sections of stars, maybe northern lights and planets if you want to get cheeky.
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Oh god make it stop.
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