![](http://i.imgur.com/ISpGpCz.png?1)
Today I released my first solo game, Flapjack Flinger for Android. It's a fairly small title based on the 80s arcade game Tapper. I'm looking for feedback on all aspects of the game, including the store page and press kit. I think my weakest areas are probably UI and audio design, though I don't think my art skills are terribly hot either, but really any feedback, on any aspect of the game, is greatly appreciated so I can go into my 2nd game better prepared!
Store Page (It's Free)
Press KitMain Menu:
![](http://i.imgur.com/tLcmPDe.png?1)
I've never released anything solo, and never worked on mobile before, so I wanted to make something on the smaller side to figure out stuff like IAP, ads, touch controls, etc, without sinking in months of development time. And of course, I wanted to figure out if I was even capable of shipping something on my own! The game was completed in 4-6 weeks and I know that because of the compressed development schedule, a lot of features didn't get the love they needed, and I'd like to hear where people think I should have spent more time.
I am planning an iOS release (once I can find a cheap dev machine; my macbook was stolen in Dec), so even though the game is out, I'll be supporting it post-release and trying to get any suggestions/bugfixes in. I'm starting my second game soon, and will definitely be making a dev log thread, and trying to get feedback much earlier.
Gameplay:
![](http://i.imgur.com/Dkw9p6z.png?1)
If anyone's curious, the tools I used were Unity (C#) with Soomla for IAP and Unity Ads for ads. Audio was done in Bfxr and Audacity, art was done primarily in Paint.NET (with a splash of Photoshop for logos and such). Code was done in VS2013 with UnityVS. The song is from the Youtube Audio Library and the fonts are from Google Fonts.
I also had a dev log that I updated sorta infrequently here :
fun-ghost.tumblr.com