THE FUTURE OF NYKRA
As many who are reading this might know, I am making a game called NYKRA. A platform-based story-adventure manifested from the galaxy that has been in my mind for almost 7 years. Before I started NYKRA, I knew absolutely nothing about music composition, code, or pixel art. But through many years of learning, experimenting, and developing - plus more than 12 prototypes - this game is coming alive.
I would like to start this whole thing by saying:
THIS IS NOT A POST TO SAY IT'S BEING CANCELLED.
In fact, it's the opposite.Though these past 6 months have been the hardest of my life, there is absolutely NOTHING stopping me from finishing this game. You have my word.
But when things progress, and when you're someone like me - trying super hard all the time to learn new skills - certain things become redundant in the development of a project (if I worded that correctly!). Tyler (Aviators) contacted me back in 2013, asking if I'd need help with music composition! I was already a bit of a fan of his, so this was like
"WOAH!" And when I said yes at the tender age of 16, he made some tracks that completely changed the way I made the game. It cascaded from prototype to prototype, with his handmade songs guiding me along the way.
But,
Unfortunately, NYKRA has taken a turn. It's no longer the sandbox game I wanted to make, nor the silly little Metroidvania. And because of this change to a more professional stance, with more of a focus on story, environment, and effects, the music style Aviators had just didn't fit any longer.
During this whole time, I've been experimenting, and making music myself with an app on my phone. Things went from there, and I've released more than 11 albums on
my BandCamp. One of my albums "OUTERSOUND" even went viral on Imgur! And that was my first taste of people
telling me that my music means something to them. I even had one guy say he just went through a terrible break-up, but my music gave him motivation to get through the day. Hearing that literally made me cry... it was mind-blowing
So from that I knew I had to hone my skills.
I NEEDED TO GET BETTER AT MAKING MUSIC.
So after a few years of playing around, I've gotten to a point where I can now make all the music for NYKRA. This has all been a thought for a while, and in fact, I was thinking about bringing this up BEFORE the Kickstarter! But things change so fast, and I had so much doubt in myself, that things got complex.
Not only that, but I haven't heard from Aviators for so long, that I feel it wouldn't even work on an ambition level either... Which has been why I haven't actually "hired" ANYONE. I'm so pedantic and obsessive about this game, that I have a constant feeling that I'm alone on this. It's crazy, I know. But I need to listen to my heart and gut. So I've decided to part ways with Aviators, and make the music myself.
This also now means that...
ALL OF NYKRA IS MADE BY ME.And this is something I've been dreaming of for years.
I'm now making the engine, the art, the gameplay design, the sound effects, and now the music.
I'm a madman.
THE CURRENT STATE OF NYKRAAt this very moment (2nd of July, 2017), NYKRA is about 18.2% complete. This was calculated by taking all the features, gameplay scenes, planets, characters, art, and dividing the amount I've done so far.
18.2% doesn't seem like much, but for me, it's a big deal. It means I'm making progress. Every day I have to tick off at least 1 or 2 things from my many lists. It has been slow, yes, but I'm getting there.
THE FUTURE STATE OF NYKRAI think it's rather obvious now that "NYKRA will be made."
But words mean little until they're something playable.
NYKRA is planned to be released before 2018.and if not, definitely before mid 2018. It really depends on how much work I can do each day without working myself to death.I've been working hard, trying to make the game as good as I can make it - with decent progression levels (which has been a steep learning curve for me
), and a proper story to follow. For a long while it has pretty much been a game where you could see all my crazy made up shit I thought of. But has now grown into a story that I hope many people will love!
Keu and Eo have evolved from a man with a ball of light, to a powerful duo! Keu herself has also become almost a mentor. Every time I make a level, or design something, I can almost hear her tell me "No no, I think the switch should go over here."... as I said, I'm going a little crazy.
When the game is almost done, a month before release in fact, I will be starting Private Beta Testing. I won't be taking people who ask, but rather people who I want opinions from.
The game is a little too complex to have random people play it before it's done, so for me it has to be tested by people I trust. These people will also include higher-tiered backers from the Kickstarter.
NYKRA is also planned for different devices. But it will more than likely first be released on Windows and macOS. Then Linux (if it works), then consoles like PS4 and Switch.
2018 will hopefully involve sleeping.
Depression...I haven't been feeling so great recently, if I'm honest. I could write pages and pages about this, but all I want to say is that I'm doing my best to not only MAKE the game, but MAKE myself happy.
Social MediaTwitter has been an addiction of mine for so many years. But unfortunately, I've been sourcing a lot of my happiness from it. And when you do such a thing, things can take turns. Especially because there are still people who believe straight white humans are the master-race (just to name ONE problematic people group)... It sickens me, and sadly it has been making me feel REALLY terrible.
After tweeting about this blog post, I'm going to be keeping off Twitter for a long while. I need to go for runs more often, and focus on NYKRA - rather than fighting with horribly incorrect people.
(you can tell I've had this on my chest...)
Final Theory of NYKRA's DesignNYKRA is a game of discovery. It somewhat reminisces FEZ in a few ways, "a stop and smell the flowers kind of game", and to me that is
very important. I never wanted to make a game that flashes in your face with giant floating Nazi zombies. I wanted a game where people can walk around, and get absorbed by the alternate universe... or heptaverse, if I may
Thanks so much for reading. I love you all, and I can't wait to read your opinions about NYKRA so far.
Regards,
Seth