I'm not all too much into the RPG genre and turn-based battles (or really battles in general) personally, but it's always fun to see a twist like this on it. I'm sure you've already heard this to the point where you're tired of it, but there's a bit of an Undertale vibe there of course.
Actually, I think you are the first one to make a direct comparison to Undertale. It's in my steam-library, but I haven't even played it yet. I really should, shouldn't I.
RPG:s (of the Asian flavour) was my go to genre growing up. But the genocidal amount of killing has gradually turned me away from the genre in recent years. So that is why I want to "port" the mechanics into contexts outside of battle.
The writing honestly reminds me a little bit of how I imagine "true" roleplaying (again, not something I'm into, so I'm not too savvy) works in general, of course especially in text.
The current writing is mostly a forth wall joke to try out UX, setting and mechanics. I haven't really settled on a specific writing tone yet. Can't be to serious, because even I'd get bored. There is inescapable dark humour in the witch hunts, like the concept of
"Trial by ordeal" (short version: torture suspects without asking any questions, they will survive if they are innocent).
But LucasArst-style humour is not where I want to take this. Even though the premise is frankly bizarre, I don't feel that subject can be handled in a too goofy manner either. Hiding between the Renaissance and the Age of Enlightenment, there is a lot of exciting drama in these times. The truth about human nature (especially in large groups) is not always pretty, and I want to catch that in some way.