Just popping in to say that I have a day job again, so updates on this and Vatnsmyrkr are likely to be even slower and rarer for a while.
In the meantime, here's the last thing we did on PUSE the week before I started this new job...
https://twitter.com/avaskoog/status/725791474105864196At work now, so can't access original animated GIF file here, but check the above tweet link for it.
Basically I redid the fundamental platforming bits, so running along the ground works much better now.
Marte and I also ended up discussing the goals for the game and its story, and came to a new conclusion. We'll try and make the game fairly short, hopefully finished way before Vatnsmyrkr, but a little emotional and fine-tuned experience. To have something out there eventually, but not too far into the future. Hopefully.
Thus the story outlined in OP is no longer really the one we are going for. Will update soon enough.
So shown in the GIF on Twitter is something I started working on a bit: a butterfly (currently represented by a placeholder circle) that will appear from time to time. Probably more fun if you figure out how to interact with it when you actually play the game in the end, so won't say much more than that for now.