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1319101 Posts in 59257 Topics- by 50356 Members - Latest Member: wombatthebat

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TIGSource ForumsCommunityDevLogsSecret Legend
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Author Topic: Secret Legend  (Read 16180 times)
oldblood
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Hanging around...


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« Reply #100 on: October 15, 2015, 04:33:55 pm »

Will leave this here for those following: http://killscreendaily.com/articles/refreshing-smallness-secret-legend/
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MikeD
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wello horld!


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« Reply #101 on: October 15, 2015, 07:40:53 pm »

I was wondering what happened to this game. Glad to see it still being worked on.  Hand Thumbs Up Left
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thecolonygame
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« Reply #102 on: October 15, 2015, 09:20:29 pm »

Nice man. Keep it up!
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dice
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« Reply #103 on: October 16, 2015, 07:52:24 pm »

Hello everyone. <3

Things are coming along very nicely.

Secret Legend was awarded Fantastic Arcade's "Best In Show", and it's going to be available to play at Day of the Devs (http://www.dayofthedevs.com/) on November 7th!

Also, I made a website. Sign up at SecretLegendGame.com if you like secrets. Smiley
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de11ed
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« Reply #104 on: October 17, 2015, 02:25:34 am »

Just stopped by to say, wow... Just wow... Your game looks truly amazing and if the game also delivers in terms of gameplay and story (which I'm sure it will) it will be a straight home run!

Also, I love you logo, really really sweet looking, and since I'm a fan of symmetry it's just aw inspiring.

Anyways, keep up the good work man! :D
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composer • producer • songwriter • human
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M4uesviecr
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« Reply #105 on: October 17, 2015, 04:47:23 am »

Adorable! And it looks like fun. Is this going to primarily be procedurally-generated Fox-fun? Is there any story emphasis? Have these questions been answered already? Haha.

Gonna sub!
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dice
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« Reply #106 on: October 19, 2015, 11:36:53 am »

Rock Paper Shotgun wrote some very nice things about the game. Hopefully it will give you an idea of what it's like to play. Smiley

http://www.rockpapershotgun.com/2015/10/19/secret-legend-preview/

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happymonster
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« Reply #107 on: October 19, 2015, 12:06:24 pm »

Now we all want it more...  Cry
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TeslaV
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« Reply #108 on: October 19, 2015, 03:46:19 pm »

This has got to be one of the prettiest low poly games I have ever seen.
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nickgravelyn
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« Reply #109 on: October 19, 2015, 06:48:29 pm »

This has got to be one of the prettiest low poly games I have ever seen.
This has got to be one of the prettiest games I have ever seen.  Wink

Seriously though I can't wait to try this out. I'm a sucker for adventure games like this and the art is just so nice.
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dice
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« Reply #110 on: February 23, 2016, 02:06:51 pm »



Friend or Foe?
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ProgramGamer
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"The programmer of games"


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« Reply #111 on: February 23, 2016, 02:14:47 pm »

I'm going to guess friend.

Also: YAY AN UPDATE! :D
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hyperduck
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Music and Noises


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« Reply #112 on: February 24, 2016, 05:16:37 am »

100% friend, would put in my pocket and take with me on adventures to find more friends.

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dice
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« Reply #113 on: March 06, 2016, 07:09:08 am »



This place gives me the creeps, but we have to keep going...
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jaharley94
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« Reply #114 on: March 06, 2016, 08:46:04 am »

LOVELOVELOVELOVELOVELOVELOVE

It is fox Link! I love the grass-cutting :D
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JindrichP
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« Reply #115 on: March 06, 2016, 11:53:48 am »

I just want to say that this is lovely. I like it from the very first screenshot. How far you are in development?
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Pixel Noise
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« Reply #116 on: March 06, 2016, 01:30:39 pm »

Wow just found this - but holy crap. I think it looked great from Post #1, very cool to see a year's worth of progress in an instant. Following Smiley
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Pixel Noise - professional composition/sound design studio.
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Recently completed the Underworld Dungeon OST! Check out the game on Steam http://store.steampowered.com/app/5203
hyperduck
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« Reply #117 on: March 07, 2016, 12:58:23 am »

 Mock Anger screaming with excitement until the next post. send oxygen, immediately.
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diegosato
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« Reply #118 on: August 02, 2016, 06:37:39 am »

Hi! Absolutely stunning game, really looking forward to see more stuff!

If you don't mind me asking, are you using any tools for the level building? We're beggining a 3D top-down game and are looking for tools to speed up prototyping and implementation of the level.

Thanks, keep up the awesome work!

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