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TIGSource ForumsCommunityDevLogsSecret Legend
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Author Topic: Secret Legend  (Read 24306 times)
dice
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« Reply #20 on: February 18, 2015, 03:14:44 PM »

Update

Ooh, maybe there's a triangle in here!

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hawken
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« Reply #21 on: February 18, 2015, 06:56:27 PM »

This is looking great.  Gentleman

For the bomb-able area, you could go full zelda and give the player a visual clue where to place a bomb.
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Slader16
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« Reply #22 on: February 18, 2015, 06:58:15 PM »

Yeah, some cracks in the stone maybe? Looks great btw!
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Cristiano Vitorino
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« Reply #23 on: February 18, 2015, 09:57:01 PM »

Looking really cool! Reminds me of Kingsley's Adventure, good nostalgia Noir

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Voltz.Supreme
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« Reply #24 on: February 18, 2015, 10:35:13 PM »

Super neat!
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GroZZleR
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« Reply #25 on: February 18, 2015, 11:05:45 PM »

That subtle Wind Waker water in the background.  Looks fantastic so far mate.
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Zorg
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« Reply #26 on: February 19, 2015, 01:31:13 AM »

Please never stop posting updates!  Smiley Hand Thumbs Up Right
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terri
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« Reply #27 on: February 19, 2015, 05:50:52 AM »

Look awesome
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dice
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« Reply #28 on: February 19, 2015, 06:33:47 AM »

Thanks everyone!

For the bomb-able area, you could go full zelda and give the player a visual clue where to place a bomb.
Yeah, some cracks in the stone maybe?

This one is a secret. Shh.
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Green Gospod
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« Reply #29 on: February 19, 2015, 06:39:54 AM »

Not sure if it's been said yet, but this is looking great!  Smiley

I'm against putting cracks on walls. Completely defeats the purpose of a secret. Slightly off or symmetric rock formation is enough of a hint. Makes me wonder how the inside of the cave looks though. Hopefully it's almost pitch black and requires a torch.
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internationalfish
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« Reply #30 on: February 19, 2015, 07:34:15 AM »

Partially because this is so gorgeous, I have to say that "Secret Legend," at least to me, comes off as painfully generic. It feels like something that came out of a randomized RPG name generator.

It also borders on contradictory. Granted, a legend could be shared among (for instance) just a single family... but as I understand it a legend is an oral history passed down pretty freely, where secrecy would be antithetical to its survival. Not that this really matters to the game experience, it just seems like taking another stab at the moniker would be worthwhile (not in the least, as I mentioned, because it is just so damn pretty that it'd be a shame not to give it the best possible shot when you're happy enough with it to send it into the wild).

I just think something more unique and memorable could be a good thing as far as publicity goes.
« Last Edit: February 19, 2015, 08:12:07 AM by phu » Logged

Craig Stern
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« Reply #31 on: February 19, 2015, 08:03:38 AM »

Oooh--this is lovely-looking!

I must agree with phu about the name, though.
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blekdar
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« Reply #32 on: February 19, 2015, 01:04:16 PM »

This is looking great.  Gentleman

For the bomb-able area, you could go full zelda and give the player a visual clue where to place a bomb.

Fun fact, the original Zelda didn't have these types of visual clues. You had to experiment with bombs to find these types of areas.

On the note of this game. I saw this recently on twitter, damn it looks slick. Keep it up!
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Slader16
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« Reply #33 on: February 19, 2015, 01:06:07 PM »

This is looking great.  Gentleman

For the bomb-able area, you could go full zelda and give the player a visual clue where to place a bomb.

Fun fact, the original Zelda didn't have these types of visual clues. You had to experiment with bombs to find these types of areas.

On the note of this game. I saw this recently on twitter, damn it looks slick. Keep it up!
I didn't know that, pretty interesting actually.
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Fauxfox
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« Reply #34 on: February 19, 2015, 05:43:05 PM »

 My Word! MY GOSH SIR, that looks fantastic.
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theplotlessplot
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« Reply #35 on: February 20, 2015, 04:40:30 AM »

That looks amazingly good! :D
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team_q
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« Reply #36 on: February 20, 2015, 04:44:39 AM »

Put me down as followin'! Beer! Toast Right
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Dirty Rectangles

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« Reply #37 on: February 20, 2015, 06:08:28 AM »

are you kidding me this looks insanely rad
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ProgramGamer
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« Reply #38 on: February 20, 2015, 06:14:16 AM »

Oh man this looks super neat! I'm folloing this topic for sure! I don't see lowpoly indie games very often, so I very much hope this one makes it to release.

My Word!
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matthewcooley
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« Reply #39 on: February 20, 2015, 07:46:49 AM »

I registered on TIGForums just to say how much I like the look of this game. It shows a clean low-poly style can be just as beautiful as quality pixel art. I can't wait to see more of it, more screens please!
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