contingent99
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« on: February 14, 2015, 01:32:05 AM » |
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« Last Edit: May 15, 2018, 08:14:05 AM by contingent99 »
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microrignal
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« Reply #1 on: February 14, 2015, 02:10:20 AM » |
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Oooh I like the previews! Very dynamic. It just looks like it's going to be super fun to play with my little brother = P. It reminds me of that old game Nox and Super Light Drifter at the same time. Which is great. I'm looking forward to see where this is going!
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contingent99
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« Reply #2 on: February 14, 2015, 07:14:31 AM » |
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Thanks for the feedback microrignal! We hope to keep a steady update schedule through the coming weeks.
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contingent99
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« Reply #3 on: February 20, 2015, 10:09:01 PM » |
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Showing off some new enemies and skills this week. Also, we did some tests with friendly fire/PvP to see how it would work out if we were to implement it in the final game. New EnemiesNew SkillsPvPFeel free to leave us feedback here or on Twitter!
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DwarvenArtisan
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« Reply #4 on: February 21, 2015, 12:44:50 AM » |
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Look great! I like the high speed of the attacks and the movements of the player. 
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contingent99
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« Reply #5 on: February 23, 2015, 03:35:59 PM » |
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Thanks Dwarven! We've been trying to focus on the mechanics, probably to a fault. We're looking to improve the visuals a bit and polish things up a bit more in the coming weeks for a playable demo.
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Mya
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« Reply #7 on: February 28, 2015, 04:59:03 PM » |
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Very nice work - really loving the animation style, very snappy 
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RaR3X2
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« Reply #8 on: February 28, 2015, 05:19:44 PM » |
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Dude, this looks solid, demo soon?
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EvergreenLimabean
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« Reply #9 on: February 28, 2015, 09:40:13 PM » |
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We were hoping to have a build ready for play testing on Friday, but we ran out of time and couldn't finish up a few of the features we really wanted. And unfortunately, this coming week is going to be pretty crazy as well so we're looking to have a build ready to go in a couple weeks. We'll definitely post it here and on our Twitter @contingent99, so stay tuned!
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EvergreenLimabean
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« Reply #10 on: March 13, 2015, 03:16:15 AM » |
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We got a working demo out this week! Still pretty rough but check it out and leave us some feedback! Unity Web PlayerWindowsMacXBox 360 controllers and keyboard/mouse controls are supported in this build. Best played with a 360 controller. Keyboard/Mouse controls: WASD to move and mouse to aim skills.
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« Last Edit: March 13, 2015, 03:39:59 AM by EvergreenLimabean »
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contingent99
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« Reply #11 on: March 13, 2015, 10:18:30 PM » |
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We weren't able to post an update last week, but in turn we have lots of updates for this week! We spent a ton of time implementing mouse & keyboard controls, refactoring the UI, and replacing a ton of assets. As a result we were able to get an initial pre-alpha build for people to try! Link is on the first post. Here are a few screens showing off the new stuff: New Knight Sprite and Animations Portal Animation Based on a lot of feedback, we went and changed up our tileset as well Old Tileset vs New TilesetA lot of people have expressed interest in the PvP mode. We cleaned up a few bugs and have a full match! gfycatThank you to everyone who has left us feedback here and elsewhere!
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Ticebilla
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« Reply #12 on: March 17, 2015, 02:32:24 PM » |
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This looks wonderful. Following! Carry on, here. 
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Superb Joe
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« Reply #13 on: March 17, 2015, 02:56:13 PM » |
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if you want to be a good person, you had better play story of thor/beyond oasis
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One-bit Punch
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« Reply #14 on: March 17, 2015, 04:00:54 PM » |
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Looking very slick and already feels punchy in its early stages. Following! 
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Pixel Noise
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« Reply #15 on: March 17, 2015, 07:45:40 PM » |
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Don't apologize for focusing "too heavily" on mechanics - the various attacks will really keep things fresh and interesting! Art and stuff can come later :p
Looking forward to seeing more!
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contingent99
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« Reply #16 on: March 20, 2015, 07:12:24 PM » |
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We got a lot of feedback from here and Reddit last week after releasing our first public build. Based on the feedback, we spent most of this week experimenting with different game modes and how to best highlight our combat mechanics and skill diversity. We decided upon a system where we'll have multiple unique builds each with a signature spell or two. We're hoping to release a new build for feedback so stay tuned! Select a Wizard | gfycatWIP Random Stores | gfycatTreasure Chests with Random Skill Drops | gfycatSkill Jester | gfycatAny feedback is greatly appreciated!
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EvergreenLimabean
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« Reply #17 on: March 20, 2015, 07:21:26 PM » |
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This looks wonderful. Following! Carry on, here.  Looking very slick and already feels punchy in its early stages. Following!  Many thanks! Stay tuned for another build in the coming weeks! if you want to be a good person, you had better play story of thor/beyond oasis
Haha, we did give that a run through a few months ago when we first started. Good times. Don't apologize for focusing "too heavily" on mechanics - the various attacks will really keep things fresh and interesting! Art and stuff can come later :p Looking forward to seeing more!
That's what we're aiming for: really really fun combat mechanics. But we still need game modes and oh so much more art though haha. :D
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wizardfu
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« Reply #18 on: March 20, 2015, 10:37:18 PM » |
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Looking great!
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TheChaoticGood
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« Reply #19 on: March 21, 2015, 06:44:49 AM » |
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When you do before and after pictures, make sure to set them up as an IMG and not a link. Also put them together and point out the difference. Example: 
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