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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsB-GamesToadzilla [done]
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Author Topic: Toadzilla [done]  (Read 19694 times)
Wilson Saunders
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« on: August 22, 2007, 10:15:48 PM »

Announcing Toadzilla, my entry into the B-Games Competition. You play as a mutant toad that has grown enormous and seeks to destroy mankind. This game will feature:
•   Glorious 2D animation
•   Fully destructible environments
•   Giant radioactive toad
•   Pathetic human defenders

Here is a screen shot of early development:


EDIT
Here is a screen shot of the final game


You can test it out at:

http://www.monkeydev.com/toadzilla/toadzilla.zip

controls are:
W A S D move about world map
Left Mouse: place building
Right Mouse:  damage building by one state, click more until the building falls down
Esc: Exits

Please let me know if you are getting any runtime errors and what they are.
« Last Edit: November 26, 2007, 03:18:15 AM by Derek » Logged

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skaldicpoet9
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« Reply #1 on: August 22, 2007, 11:47:43 PM »

I just downloaded it...took me a sec to figure out the mouse control...kinda weird...interesting concept though....when will we get to control the giant toad?....'cause that sounds like it'll rock Smiley
« Last Edit: August 22, 2007, 11:58:53 PM by skaldicpoet9 » Logged

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Alex May
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« Reply #2 on: August 23, 2007, 12:02:11 AM »

Hm, is there a runtime I need to install? I get "This application has failed to start because MSVCR70D.dll was not found."

Visual C? I have that installed already...? Well, VC++ 2005 Express.
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skaldicpoet9
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« Reply #3 on: August 23, 2007, 12:18:45 AM »

Hm, is there a runtime I need to install? I get "This application has failed to start because MSVCR70D.dll was not found."

Visual C? I have that installed already...? Well, VC++ 2005 Express.

Yeah I got the same thing you actually will have to download a driver to get this to work...I found one at:nodriver

You have to actually drag it to the desktop from the zip folder and then drop it in the C:/WINDOWS/System folder..
« Last Edit: August 23, 2007, 05:07:51 AM by skaldicpoet9 » Logged

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Nate Kling
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« Reply #4 on: August 23, 2007, 04:56:00 AM »

i got the same error. Skalidicpoet, your link brings up a page that says no drivers found.  Not sure how to get it working...
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skaldicpoet9
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« Reply #5 on: August 23, 2007, 05:13:17 AM »

i got the same error. Skalidicpoet, your link brings up a page that says no drivers found.  Not sure how to get it working...

Damn, ok well then go to this link nodevice.com

And in the upper right hand corner is a search field, select dlls and type this in:
MSVCR70d.dll...it'll pop up two drivers download either one....sorry for the bad link before Sad

One quick note though...you can't extract the folder straight to the c:/windows/system directory...you'll have to actually drag the file from the zip folder to the desktop and then drag the dll from the desktop to the system folder....hope that helps Smiley
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« Reply #6 on: August 23, 2007, 05:37:49 AM »

thanks skaldic it worked, as for the game... It was super buggy for me you had to click all different places for it to build. But that probably won't be a problem because as a mutant toad I doubt you will have to erect buildings.  I like the destruction of the buildings.  Maybe when a building falls over you could have the screen shake a little. Feels like this game is gonna shape up to be pretty fun.
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skaldicpoet9
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« Reply #7 on: August 23, 2007, 05:40:29 AM »

thanks skaldic it worked, as for the game... It was super buggy for me you had to click all different places for it to build. But that probably won't be a problem because as a mutant toad I doubt you will have to erect buildings.  I like the destruction of the buildings.  Maybe when a building falls over you could have the screen shake a little. Feels like this game is gonna shape up to be pretty fun.

np Smiley
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Wilson Saunders
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« Reply #8 on: August 23, 2007, 08:01:13 AM »

Sorry about lacking the msvcr10d.dll file. I have added it to the Zip file on my webpage. I thought I set the Visual Studio settings to exclude that file in the release build, but I guess I was wrong. I blame Microsoft (unless the Gates is monitoring this forum then I blame the media).

As you may have guessed this is the level editor. The real game will just load the files this program creates. I like to make sure the tiles and building collapse work before going further in development.
« Last Edit: August 23, 2007, 08:11:07 AM by hamster » Logged

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Derek
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« Reply #9 on: August 23, 2007, 05:36:25 PM »

Hey dude, looking good!  The editor ran fine for me (with the new .dll, I'm assuming).  Placing buildings was a little weird, though.  I understand you have to drag upwards, but sometimes it would effect buildings I'd already placed that were near my cursor, but not right under it.  I don't know if this is what you were planning or not.

Lookin' forward to seeing the toad!
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Wilson Saunders
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« Reply #10 on: August 25, 2007, 01:34:29 PM »

Ok I have implimented the Toadzilla, here are some screen shots:
   
Just kidding those are place holder graphics.

The Toadzilla controlls work now. I have updated the link to point at the new build. So click here to try out the newest version:

http://www.monkeydev.com/toadzilla/toadzilla.zip

Controlls are:
A move left
D move right
,(comma) jump
W start climbing

(while climbing)
WASD move in specified direction
,(comma) jump
, + S let go of building and go free fall.

.(period) dammage building frog is in front of.

I still have a lot of animations to make and load but this is how I want the controlls to work.

Let me know if there is anything odd or counterintuative about it.
« Last Edit: August 25, 2007, 01:36:32 PM by hamster » Logged

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handCraftedRadio
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« Reply #11 on: August 25, 2007, 01:46:29 PM »

This is awesome. I love the way the buildings fall. It totally rocks! Grin
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« Reply #12 on: August 26, 2007, 04:28:49 AM »

I love the way the buildings fall.

Ditto.  Especially, I like how falling segments damage the bits next to them, so you can trigger chain reactions of building-falling-down-ness.
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Wilson Saunders
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« Reply #13 on: August 26, 2007, 03:26:55 PM »

I just finished the rigging Black and white sketch of the Toadzilla. I have a home made 2d rigging and animation program Smiley
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« Reply #14 on: August 27, 2007, 04:11:40 AM »

I really like the "Beta" of Toadzilla. I hope he can jump in the full game.

Edit: He can jump...Ooops
« Last Edit: August 27, 2007, 09:37:30 AM by Cheif Emu » Logged

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« Reply #15 on: August 27, 2007, 04:16:32 AM »

Oh hey, Hamster! This guy entered the Gothic RPG contest over at RPGDX with the most interesting idea in the competition. Small world, I guess :D

Unfortunately, I can't run the demo on this computer (I, too, am missing MSVCR70d.dll Sad), but I'll try it on my home computer later on and let you know what I think. Good luck!
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Wilson Saunders
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« Reply #16 on: August 27, 2007, 07:59:39 AM »

RPGDX was the last programming compo I entered. I usualy hang about http://allegro.cc chatting in their forums and waiting for the next speed hack. Oddly enough RPGDX's Lillith's Enticement and this Compo were both mentioned in the allegro.cc news page and I felt obligated to enter.
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Average Higgins
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« Reply #17 on: August 27, 2007, 05:37:37 PM »

Dude, your game only contains a building and a big toad but it already feels really visually detailed and awesome. And it definitely looks better than the more recent 3-D Rampage games!
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« Reply #18 on: August 27, 2007, 07:06:40 PM »

The screenies look great. I remember being like 5 and playing Rampage on a friends SEGA (we didn't have a TV). I thought it was plain and simply the best thing that could exist - EVER.
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« Reply #19 on: August 29, 2007, 11:49:00 PM »

This one looks sweet! Grin still thinkin' real hard trying to come up with an idea myself..
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