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TIGSource ForumsCommunityDevLogsSCRAP MECHANIC - Explore, Survive and Build!
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Author Topic: SCRAP MECHANIC - Explore, Survive and Build!  (Read 20163 times)
Kaspo
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« on: February 14, 2015, 12:42:02 PM »



Make sure to follow us on Facebook and Twitter
www.facebook.com/scrapmechanic
www.twitter.com/scrapmechanic

Hi guys!
We want to show our game Scrap Mechanic and keep you updated on our latest progress from now on.
Some interesting dev stuff coming up!

About Scrap Mechanic
Scrap Mechanic is a multiplayer survival game with creativity and ingenuity at its core. In Scrap Mechanic’s interactive open world,
you explore, scavenge and collect objects and then use them to build shelters, impressive
moving vehicles and other machines that will help you survive the treacherous adventures
lying ahead! Team up with friends or fight against robots and other players who are out to steal your stuff.

 



So, What's the Story?
You’re a robot maintenance mechanic, and you’ve been sent to a fully automated agriculture planet that supplies food
to the metropolitan planets with the task of looking after the worker robots. Close to touchdown your spacecraft loses control and
crashes, leaving you as a lucky survivor.
You’re stranded though, and at first glance you find that not everything’s quite as it should be. The agribots working the fields
have gone crazy, and now there’s only one way to stay alive: using your quick thinking, your creativity and your wily knack of using
the surrounding environment to your advantage.


EXPLORE THE PLANET



BUILD AMAZING MACHINES AND VEHICLES



AND...SURVIVE!



Here are some videos showing how the building system works











Some early concepts




Make sure to follow us on Facebook and Twitter
www.facebook.com/scrapmechanic
www.twitter.com/scrapmechanic
« Last Edit: December 04, 2015, 09:55:44 AM by Kaspo » Logged

Kaspo
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« Reply #1 on: February 15, 2015, 06:17:58 AM »



Here’s a first look at the rotation controller.
This useful thing will let you build things that rotate in a sequence. We will introduce how it works in the future.
But now we want to know which color setup you like the most. A, B or C? Let us know



The rotation controller will let you build things that transform like this for example
« Last Edit: February 15, 2015, 06:50:47 AM by Kaspo » Logged

Kaspo
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« Reply #2 on: February 16, 2015, 03:16:18 AM »



We are adding some fields to the terrain this week and Adrian has been working on a
gigantic corn plant. Here is a test in the terrain editor.



Now we are thinking about making
pumpkins that can be picked up and used as wheels in your creations.
Still not sure about that one Wink
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Juwdah
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« Reply #3 on: February 16, 2015, 03:36:53 AM »

Looking good!

I like the overall art style and the creativity that surrounds the game.
I did expect "more scrap" when I saw the trailer though, seems like a very clean world. When I first heard the title I figured it was some dude surviving on a huge garbage field or something :p
The character concepts are really neat, is the 3D model final or are you going to stylize the face a bit more like in the sketches?
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Kaspo
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« Reply #4 on: February 16, 2015, 08:32:09 AM »

Hey thanks!
The name comes mainly from the player collecting scrap in the world and reusing it
to build new things. There will be a lot more abandoned buildings and warehouses where you gather all the scrap. Really excited to get those in. We are also looking in to adding other types of environments that will feel less pleasant Smiley

We are still tweaking the character as we go. I think we might stylize him a bit more.
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Mya
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« Reply #5 on: February 16, 2015, 08:41:42 AM »

Looks lovely! Lush, colourful world with robots and sandbox-y construction...great combo Smiley

Like the overall look and proportions on the character - those black rods he's lugging around in his backpack detract a little though - maybe size them down & give them a nicer colour?

Cool stuff.
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Kaspo
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« Reply #6 on: February 17, 2015, 03:16:36 AM »

Thanks! great feedback
We might play around with the backpack a bit more. The biggest issue now is that the rods kind of cover the center point in a over the shoulder view.
So scaling them down or move them around would fix that.

Something that would be fun to do is let the player change backpacks.
Hopefully we get around to do it sometime soon.
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Hipshot
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« Reply #7 on: February 18, 2015, 05:31:52 AM »

Fantastic woods there, are you gonna create more environments later on?
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migrafael
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« Reply #8 on: February 18, 2015, 07:21:24 AM »

Oh yeah, this looks good! Loved the music on the trailer btw.
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RujiK
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« Reply #9 on: February 18, 2015, 11:51:51 AM »

This game looks funny. I love how the charcter flops around on that walking car thing.
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autumnspark
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« Reply #10 on: February 18, 2015, 12:07:23 PM »

The chasing crab like robots are the rusty embodiment of all my fears. Even so, this looks like a blast to play. Besiege fans would go nuts for this.
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anotheryeti
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« Reply #11 on: February 18, 2015, 12:18:00 PM »

Sometimes I wish I were ten years old again, because all these building games would have made me so happy.

I like option 3 on the rotator panel, btw. First one seems too industrial, second one seems too bland.
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Kaspo
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« Reply #12 on: February 19, 2015, 12:47:08 AM »

Hey Hipshot,
Yes, we will have different environments. We want to make sure that each environment is interesting to explore with a lot of variation. Not only change trees and ground textures.
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Kaspo
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« Reply #13 on: February 19, 2015, 12:49:42 AM »

Hi RujiK
Yeah, we didn’t want the character to sit still in the car. You want to see how your vehicle affects the character. Sometimes you even feel bad for the guy. This gif is for you Smiley

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Kaspo
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« Reply #14 on: February 19, 2015, 12:50:11 AM »

Thanks for feedback on the rotation controller anotheryeti
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Zorg
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« Reply #15 on: February 19, 2015, 01:28:23 AM »

Will flying be possible? Hot-air balloons?
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Quarry
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« Reply #16 on: February 19, 2015, 04:44:48 AM »

There's some major competition going on with all the engineering games coming out nowadays but this one is looking absolutely spiffin' (and equally intuitive, the videos are perfect)

Looking forward to play it!

P.S: What's the physics engine being used, it looks very accurate with moving parts
« Last Edit: February 19, 2015, 04:51:49 AM by Quarry » Logged
phyerboss
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« Reply #17 on: February 19, 2015, 12:17:35 PM »

This looks great! Loving the art style.
Is this a completely open world thats procedurally generated?

Keep us in the loop of what else you have planed!
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Beta Coming Soon!
Kaspo
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« Reply #18 on: February 19, 2015, 04:26:03 PM »

We had a great time testing out multiplayer today that Pontus has been working on.
It’s not fully done yet. But we are getting there. Our goal is to have the multiplayer done before we release anything.
Here are a few screens from our test session.



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Kaspo
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« Reply #19 on: February 19, 2015, 04:28:01 PM »

Will flying be possible? Hot-air balloons?

Yes, right now we have thrusters that will get you flying.

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