Keep it up, don't stop drawing on inspiration to make awesome scenes like those!
Thanks! I've always struggled with drawing environments, so it's good to hear that.
Wow! "Souls-inspired" + beautiful pixel art + Batman (what!?), you've got all my attention! Even if it's a mobile game and that I never play on my mobile...
Keep up the good work!
Thank you! It's funny that you say that because I never play mobile games either. Unbroken is designed for people like you and me who are sick of the cheap, shallow, clunky titles that are clogging the mobile space.
Jeeez, looks insane.
That's exactly what I need, a game to throw my mobile device across the room - instead of a controller.
Yeah, I would suggest getting a rubber case for your phone before downloading

Ok This week I finally have the player interacting with an enemy in-engine!
Getting Hit:

When hit by a 'medium' direct attack, the player flashes red, gushes some blood, and gets knocked backwards. The effects are still WIP, and there will be a more exaggerated response for 'heavy' attacks, and possible a brief flinch response for 'light' attacks.
If you don't want to get hit, you should block!

Blocking is the easiest defensive move, because you can just hold down the button. The downside is blocking consumes stamina, and may let a percentage of damage through.
If your block is timed perfectly though, direct attacks get deflected!

Perfect blocks are difficult to time, but they don't cost stamina and they don't let any damage through.
Not all attacks can be blocked, though, some must be evaded!

Backdashing away from an attack is a good way to completely avoid damage, but it requires good timing and costs stamina to execute.
I'm also working on another defensive move and hopefully I'll be able to show that next week!