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1402734 Posts in 68124 Topics- by 61741 Members - Latest Member: serges_games

September 25, 2022, 06:03:47 AM

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TIGSource ForumsDeveloperArtWorkshopWIP Tileset
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Author Topic: WIP Tileset  (Read 1026 times)
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"Now Only 70% Rude!"

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« on: February 17, 2015, 03:23:24 PM »

Hello everyone, I am Peyton. I am a long time pixel artist who is finally looking into doing some work for game development. I have been working on this tileset for a few weeks, and wold like some feedback on this version of it. I am in the process of remaking it at the moment, but I would like to know what I did wrong and what I did right so I can make the next version even better.

So, without further ado, here is what I have so far.


I am just your typical 16 year old future game dev.
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« Reply #1 on: February 24, 2015, 10:57:47 PM »

Looks pretty clean and reads well. The only feedback I'd say is regarding saturation, are you planning on having a more saturated character to help him pop out of the more desaturated BG? If not, you might want to consider bumping up the environmental saturation a little for a little more pop overall.

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« Reply #2 on: February 25, 2015, 05:05:58 AM »

I agree with oroboros, he knows what's up.

I'd add that the line where the cliff bottom meets the grass is very hard/geometric. Would be good to break it up with some blades of grass overlapping the cliff (similar toe grass you have bordering the dirt tiles.

Oh god make it stop.
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