Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411275 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 07:04:29 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArtWorkshopWIP Tileset
Pages: [1]
Print
Author Topic: WIP Tileset  (Read 1246 times)
Peyton
Level 0
**


"Now Only 70% Rude!"


View Profile WWW
« on: February 17, 2015, 03:23:24 PM »

Hello everyone, I am Peyton. I am a long time pixel artist who is finally looking into doing some work for game development. I have been working on this tileset for a few weeks, and wold like some feedback on this version of it. I am in the process of remaking it at the moment, but I would like to know what I did wrong and what I did right so I can make the next version even better.

So, without further ado, here is what I have so far.

Logged

I am just your typical 16 year old future game dev.
Oroboros
Level 0
***


Senpai


View Profile
« Reply #1 on: February 24, 2015, 10:57:47 PM »

Looks pretty clean and reads well. The only feedback I'd say is regarding saturation, are you planning on having a more saturated character to help him pop out of the more desaturated BG? If not, you might want to consider bumping up the environmental saturation a little for a little more pop overall.
Logged

Tobers
Level 1
*



View Profile WWW
« Reply #2 on: February 25, 2015, 05:05:58 AM »

I agree with oroboros, he knows what's up.

I'd add that the line where the cliff bottom meets the grass is very hard/geometric. Would be good to break it up with some blades of grass overlapping the cliff (similar toe grass you have bordering the dirt tiles.
Logged

Oh god make it stop.
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic