So you might know me by a few images and videos I've been posting lately of google sketchup renderings. Some might be wondering what this is leading to. Well, at best all it can lead upto is a windup, and a pitch. Here it goes.
What I envision:
"OpenFire for Hire" Arcade Air combat. 1-2 players (split-screen, network)
OpenFire for Hire takes place in a lush and colorful world dotted by small islands called "The Exodus Keys". To the north, a dark army of humans, mutated and embittered by their radioactive homeland have set into motion a massive invasion to take the keys by force. Their technological prowess and might far exceeds that of the peaceful dwellers of the keys.
However, living on they keys, in peaceful asylum, are two former ace-pilots from the dark army. Having vowed to never kill again, their vow is nearly unbreakable; Short of a mountain of gold, and a series of peculiar and hilarious requests.
The two pilots find themselves behind the engines of two of the most fearsome fighter jets ever designed. Could they alone, be the only hope for the people of Exodus Keys?
The game would consist of the players flying to objective points to dive-bomb targets, dogfight swarms of intruders, eliminate bomber-wings, and land to rescue prisoners. Spanning 3 acts, each act being 2 missions long.
Controls should be arcadey, light and acrobatic, with light auto-locking, visible dynamic damage affecting players controls, very physics-based. Recordable replays of missions, multiple camera angles. Simple enough to control with a mouse/keyboard if possible.
So that's the pitch
I'm very aware this is a tall order, but if anybody thinks they're up to the challenge of helping me envision this beautiful dream, please feel free to contact me. I'm just an artist, I can't do this idea alone.
-Amon26