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TIGSource ForumsDeveloperArtWorkshopRoguelike Platformer Mockup [WIP] [Critique]
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Author Topic: Roguelike Platformer Mockup [WIP] [Critique]  (Read 1706 times)
Nathan (@nathanenglert)
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« on: February 23, 2015, 07:01:22 PM »

I'll be posting a few mockups here for a platformer I'm working on.  Once it's a little more thought out, I'll move it to a dev-log.  

So, here's what I got so far.  Just a mockup showing the character and a couple house designs I'm working on.  Whaddaya think?  By the way, I can't draw shingles..  Shrug

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Tobers
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« Reply #1 on: February 25, 2015, 05:10:43 AM »

I dig your dirt sir.  Well, hello there!

I think your castle bricks and roof shingles are a little too busy. I think they both could benefit from less contrast sows to not distract from the character.
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Oh god make it stop.
Nathan (@nathanenglert)
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« Reply #2 on: February 25, 2015, 05:31:07 AM »

Thanks!  Grin  Here's a the update from last night, I basically just fixed up some of the lighting issues I had in there.  I agree that the contrast on the bricks and roof are competing with the character.. I'll try and address that tonight.

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ProgramGamer
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« Reply #3 on: February 25, 2015, 05:32:52 AM »

Wait... I recognize that palette!

You've been on Pixel Joint haven't you? Durr...?
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Nathan (@nathanenglert)
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« Reply #4 on: February 25, 2015, 06:05:09 AM »

You got that right!  It's the DB32 palette.  Grin
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Nathan (@nathanenglert)
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« Reply #5 on: February 25, 2015, 03:24:16 PM »

Here's some progress on the roof.  One is a thatch-style and one is a shingle-style. 

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