Sorry for the lack of updates recently, we've been quite busy preparing a first alpha build of the game and of course it required more work and took more time than expected...
But we're getting somewhere now, and well, I must admit that the first feeling I had after having mostly everything complete is actually disappointment... Yep, so much work to finally have only a 5 to 10 minutes demo is quite disappointing, but then I realized that it shows something like only 25% of everything we made on the project, but the other 75% are invisible things (all the threading management to load the game progressively, the save system, etc...), or are tools like the real time game editor, or not already used like the pathfinding management or finally not still in a state we can already show it like the gun management or combats. So, after all, I'm finally really proud of this first build, the project starts to feel like a real game with menus, sounds, cutscenes, dialogues, etc... And I'm really happy on how everything ties together, I'm really enjoying going through this demo even if I do it more than 10 times a day, Kaiser made an amazing work on the animations and all the art assets or on the first dialogues/descriptions.
And on the technical side, I'm really happy on how everything is flexible, as all the game is made in Lua, it allows scripts to be plugged everywhere without much work (interactions, dialogues, cutscenes...) and they are of course extra powerful as we can access anything with them.
You know that feeling when at some point you know that you'll need to refactor most of your work to be able to continue adding things to your game? Luckily on this project it's the total opposite, I'm really happy on how everything is working and totally confident that the whole game will be able to be developed quickly and without further refactoring, the bases are really solid, and not only on the technical side, I actually hope that it's the overall feeling that this first build will give to the testers.
So, we're still putting the final touches on this first build, we'll then share it privately to receive first feedback about the game (it's both exciting and scary...), and then we'll move on preparing the trailer for the KS campaign, so far the plan is still the same (September for the campaign), but time is running out so fast...
Here's some screenshots from this first build (1080p if you open them in a new window):