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TIGSource ForumsCommunityDevLogsSongbringer: a procedural action RPG
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Author Topic: Songbringer: a procedural action RPG  (Read 56501 times)
wizardfu
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« Reply #260 on: May 13, 2016, 10:50:59 PM »

Especially as a solo dev it can be particularly toxic as nobody else can tell you:
*Wait! You're not there yet. This can be successful but there's so much more to do, and it will be difficult.*

I think you're on the right track in regards to constructively handling the emotional/financial consequences of indie game development, hahahaha.

Right??? I really wish I didn't have to make the mistakes I did and hope the article really helps some others to walk a more direct path.
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wizardfu
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Nathanael Weiss


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« Reply #261 on: May 13, 2016, 10:54:31 PM »

Latest update to the beta version on Steam is jam packed with awesome!


  -=: Beta Version 0.8.2 - Telekinesis Update - 2016.05.13 :=-

[NEW] The L and R buttons can now be used to equip and use items
[NEW] Can equip the sword to any button, not just button A
[NEW] Xbox and Playstation controllers are automatically recognized and bound, no need to manually bind each button and axis; if you have another type of controller you will need to re-bind it once so your Saves.txt uses the new data format
[NEW] The equipment menu is more intuitive about how to equip things to buttons
[NEW] If you are using all six button mappings and gain a new item, it overwrites the last button mapping
[NEW] New story elements for the swordless dungeon
[NEW] New animations for the NPC named Zero
[NEW] New succesful meditation animation
[NEW] New music in the swordless dungeon
[NEW] New types of secret pathways
[NEW] Bosses can drop cacti and bombs in addition to life and diamonds
[NEW] Various new story elements

[+++] Sword unsheaths a little faster and can be used sooner if spamming the button
[+++] Jib doesn't wander as easily when he should be scanning
[+++] Diamonds and demon's teeth are more visually distinct
[+++] Virlocke starts open and has an animation for spawning so it is clearer what is going on; also scales difficulty through higher dungeons
[+++] Brutus no longer appears if Zero is already guiding the player
[+++] First bio-detector properly shows what button it is equipped to on item dialog
[+++] Jib follows you when transitioning from area to area or room to room
[+++] The equipment menu map is bigger and centers itself for dungeons
[+++] Must hold button to remap equipment
[+++] Diamonds always remain visible inside stores
[+++] Hero must come to rest before activating an item purchase
[+++] Poison bubbles cannot go through walls
[+++] Pulverizers (the spikey traps) now: 1) have an alert animation and sound, 2) are more likely to be in visible places in easier dungeons
[+++] Drobth (goat-headed) boss has a little more health at level 1

[FIX] Fixed a bug which was causing the frogs to never get created; welcome back, frogs!
[FIX] New item event and equipment menu properly display alien items with alien text
[FIX] Fixed a bug in calculating the difficulty of overworld path difficulty; this could potentially change the layout of some overworlds
[FIX] Fixed a bug that caused keyboard input to not work after using a gamepad / controller
[FIX] Fixed a bug which caused the player to be able to walk through walls after using the lighter
[FIX] Fixed a bug that allowed a key to be used while a puzzle is yet to be solved
[FIX] Fixed a bug where one could obtain certain items more than once
[FIX] Fixed some kinds of actions triggering even while the game is paused
[FIX] Starting to swing sword and then immediately facing the opposite direction doesn't truncate the animation
[FIX] Fixed story elements in swordless dungeon playing too soon
[FIX] Fixed invisible crow
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wizardfu
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Nathanael Weiss


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« Reply #262 on: May 24, 2016, 10:42:08 PM »


The gateway update.
http://steamcommunity.com/games/367080/announcements/detail/889837748985517241
http://steamcommunity.com/games/367080/announcements/detail/889837748989180524
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wizardfu
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Nathanael Weiss


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« Reply #263 on: May 24, 2016, 10:52:14 PM »

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sidbarnhoorn
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« Reply #264 on: May 25, 2016, 02:20:00 AM »

Sweet!
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Siddhartha Barnhoorn
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Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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wizardfu
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Nathanael Weiss


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« Reply #265 on: June 05, 2016, 11:18:29 PM »

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seancruz
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« Reply #266 on: June 06, 2016, 06:33:34 AM »

This looks really great Wizardfu! Can't wait to see more
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wizardfu
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Nathanael Weiss


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« Reply #267 on: June 06, 2016, 02:20:05 PM »

This looks really great Wizardfu! Can't wait to see more

Cheers, thanks!
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wizardfu
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Nathanael Weiss


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« Reply #268 on: June 10, 2016, 10:05:36 PM »

Today Jib becomes a warrior.

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wizardfu
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Nathanael Weiss


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« Reply #269 on: June 22, 2016, 10:32:24 PM »

Puriel the Fire Lord

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wizardfu
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Nathanael Weiss


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« Reply #270 on: July 09, 2016, 10:36:41 PM »

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wizardfu
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Nathanael Weiss


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« Reply #271 on: July 18, 2016, 10:37:42 PM »

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wizardfu
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Nathanael Weiss


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« Reply #272 on: July 31, 2016, 11:01:37 PM »

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Mark Mayers
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« Reply #273 on: August 01, 2016, 07:38:24 AM »

I continue to be impressed with the quality of the pixel art.

The game looks super fun, looking forward to playing it!
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Orymus
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« Reply #274 on: August 01, 2016, 08:56:38 AM »


I feel like this is what the fight against the Lanmolas (2nd dungeon) should've been in Zelda: Alttp.
GJ!
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wizardfu
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Nathanael Weiss


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« Reply #275 on: August 01, 2016, 11:38:27 AM »

I continue to be impressed with the quality of the pixel art.

The game looks super fun, looking forward to playing it!

Thanks, Mark!


I feel like this is what the fight against the Lanmolas (2nd dungeon) should've been in Zelda: Alttp.
GJ!

Nice! That's a huge compliment. Thanks.
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wizardfu
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Nathanael Weiss


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« Reply #276 on: August 11, 2016, 10:12:44 AM »

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Apalka
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« Reply #277 on: August 11, 2016, 11:30:37 AM »

I came across your game a year ago, forgot about it and just now I saw the thread up. Fantastic work, amazing progress and cool-ass pixel art <3 Can't wait!
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Games PR and Marketing Guy | Made the biggest YouTubers' list | Twitter | Email: [email protected]
wizardfu
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Nathanael Weiss


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« Reply #278 on: August 11, 2016, 04:15:34 PM »

I came across your game a year ago, forgot about it and just now I saw the thread up. Fantastic work, amazing progress and cool-ass pixel art <3 Can't wait!

Cheers! And thanks for making the Youtubers list. I happen to have recommended it to a fellow gamedev just a couple days ago.
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wizardfu
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Nathanael Weiss


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« Reply #279 on: August 13, 2016, 09:08:04 PM »

Velle's AI: the lazy soloist's best friend.

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