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TIGSource ForumsCommunityDevLogsSongbringer: a procedural action RPG
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Author Topic: Songbringer: a procedural action RPG  (Read 56710 times)
longneckgames
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« Reply #280 on: August 20, 2016, 10:42:19 PM »

Your game looks amazing! I love that you have the freedom to play the dungeons in any order you like. Reminds me of the good old Megaman days. I'm definitely going to look into your game on steam
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wizardfu
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Nathanael Weiss


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« Reply #281 on: August 21, 2016, 12:21:33 PM »

Your game looks amazing! I love that you have the freedom to play the dungeons in any order you like. Reminds me of the good old Megaman days. I'm definitely going to look into your game on steam

Cheers, thanks!
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wizardfu
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Nathanael Weiss


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« Reply #282 on: August 29, 2016, 02:57:59 PM »

Bath Kol, the Lightning Diviner


 -=: Beta Version 0.8.C :=-

[NEW] Boss: Bath Kol - the Lightning Diviner
[NEW] All bosses now roar to intimidate
[NEW] Dungeon aboard Songbringer
[NEW] World has 10 total dungeons
[NEW] NPCs aboard Songbringer interact a little bit
[NEW] Pits in caves and aboard Songbringer can look deeper
[NEW] Game no longer reserves depth bits (FPS stays pegged at 60 on menu even with external display)

[+++] Lassaurium's ice whorls last for a little less time
[+++] Lassaurium shoots ice whorls back to back slightly less often
[+++] Acid Virlocke spawns scorpions less often to account for burrowing
[+++] There can no longer be two heat damage rooms in a row
[+++] Improved the tunneling algorithms
[+++] Improved the shaped dungeons (Songbringer dungeon layout looks kind of like a ship)
[+++] Added tunnels to some dungeon styles
[+++] Adjusted dungeon gate and goal items
[+++] Menu cursor doesnt skip when holding down a button AND letting go in the same tick

[FIX] Fixed hero warping to the lower left of the screen on death
[FIX] Jib has his light on at first
[FIX] Fixed a bug in the placement of some puzzles
[FIX] Foes are not allowed on the entrance to the second swordless dungeon
[FIX] Only two secret rooms allowed per key level to ensure a healthy proportion of regular rooms
[FIX] Tunneling leaves a secret wall so that critical path can still be easily solved
[FIX] Entrance room cannot be a parent if entrance type stairs and only has free room to south
[FIX] Fixed world fail where parent of boss room didn't require free room to north (if there was no before boss room)
[FIX] Fixed a bug where a Zchivek spawner could overwrite the gate item room
[FIX] Gate item room no longer can have foes accidentally

http://steamcommunity.com/sharedfiles/filedetails/?id=754623168
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Brookesy
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« Reply #283 on: August 29, 2016, 03:32:35 PM »

This looks so great! I'm very much going to be following how this turns out.
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TheFundamentalDelta
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« Reply #284 on: August 29, 2016, 04:25:10 PM »

Looks beautiful, exactly like the kind of art style I want to make!
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jasontomlee
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« Reply #285 on: August 29, 2016, 06:46:09 PM »

Been following this on twitter for the longest time  Smiley  Can't wait to see the final product complete!
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wizardfu
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Nathanael Weiss


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« Reply #286 on: September 17, 2016, 10:38:53 PM »

METATRON

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Scifa
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« Reply #287 on: September 17, 2016, 10:50:22 PM »

[following]
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balizero
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« Reply #288 on: September 18, 2016, 08:16:47 AM »

This looks so cool, can't wait for the steam release :D
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AaronTooNerdy
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« Reply #289 on: September 18, 2016, 11:15:35 AM »

Been watching the game's development since the early stages. Not only is his game top tier, but WizardFu is also a great developer, and a good person. Everyone should definitely follow his game's development and his streams and stuff.
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io3 creations
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« Reply #290 on: September 28, 2016, 12:00:19 PM »

Looking good as always!

Just one question: Is the boss supposed to be standing on the ground because it looks like it's hovering according to it's reflection.
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Pixel_Squid
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« Reply #291 on: October 02, 2016, 03:05:33 AM »

This game looks amazing  Smiley can't wait to try it out
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wizardfu
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Nathanael Weiss


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« Reply #292 on: October 03, 2016, 09:23:07 PM »

Just one question: Is the boss supposed to be standing on the ground because it looks like it's hovering according to it's reflection.

Thanks, will fix that in the final draft.  Hand Thumbs Up Left
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wizardfu
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Nathanael Weiss


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« Reply #293 on: October 03, 2016, 09:24:06 PM »

The refined meditation anim.

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wizardfu
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Nathanael Weiss


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« Reply #294 on: October 09, 2016, 10:14:18 PM »

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ernanir
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Hello World


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« Reply #295 on: October 11, 2016, 06:03:16 PM »

Dude you are such a warrior, always working, this game is taking a long time but you are still here.
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wizardfu
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Nathanael Weiss


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« Reply #296 on: October 11, 2016, 06:15:28 PM »

Dude you are such a warrior, always working, this game is taking a long time but you are still here.

Thanks man.  Hand Thumbs Up Left This is what I love to do.
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wizardfu
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Nathanael Weiss


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« Reply #297 on: October 21, 2016, 10:06:14 PM »

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wizardfu
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Nathanael Weiss


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« Reply #298 on: November 18, 2016, 11:29:34 PM »

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wizardfu
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Nathanael Weiss


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« Reply #299 on: December 01, 2016, 10:49:26 PM »

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