To avoid making a new topic later on, I'm going to work on a couple of things and just post whatever I end up making here. If I make something finalized/playable, I'll change the topic's title to the game's and add FINISHED/DEMO or whatever up there.
An mock-up for "Not To Be", an AGS project.
Sprites for the main character of "A Terrible Trip", the CommonplaceBookCompo entry that never was.
There's several old concepts on my Photobucket that I don't believe worthy of spamming people with here, but they're all mostly original characters and not really game design ideas, per sé.
Tegaki tag for game ideas. I'm the only one that's used it so far, really, and only one of them has been an actual idea not related to "Not To Be", my AGS project.
Updates later-er.
I'm hoping it's appropriate to ask for help here. I was a little torn between here and tutorials, really.
Anyhow!
I downloaded Celtx from looking through the forums here, and have been messing around with it (accidentally deleting a lot of work and whatnot, whee, organizational experimentation and forgetting to Save every five steps of the way!)...
Anyway, it occurs to me that I have no real idea what a neat way to organize a Game Design Document would be at all! And being a complete amateur (I never finished my CommonplaceBookCompo entry), I have no idea what I'm doing.
So I was wondering if anyone had any advice. I've done a couple of things (Notepad things!) that I guess count as very basic, stripped down design documents, but am unsure if they get the message across to a third party (i.e.- maybe they only work for me and me alone). And with college barking at my heels constantly, I figure that I may not be able to do anything (at all) solo.
Here's an example for anyone to critique:
Game Start //150 - Train, Hill, House
Screen 1 = Front Yard
//You are not allowed to go left yet
"I just left the house, and I have my wallet and keys with me."
//Press up to look at the screen
"It is a nice winter day. Not too cold, not too warm. The ocean breeze feels nice."
//Go right
Screen 2 = Cliff viewing City
//Press up to look at the screen
"It's the town. It looks like the merchants that arrive in the mornings are getting ready to leave."
//155 (Sail putting out to sea, town not dark yet- it is sunset)
//Go right
Screen 3 = River Bridge
//15 + 50 (Not yet)
//Press up to look at the screen
"It's a sturdy bridge. The water from the river flows into the gulf the town is next to."
//Go right
Screen 4 = Staircase to Town viewing Cliff
//185 (Old, damp, mildew covered houses built next to waterfall)
//Press up to look at the screen
"It's the old town. There was an incident, and now the houses are barely jutting out of the cliffside."
//215 (Amnesia sign 1)
//Only add this line of narration once, make a switch for it and set it to 1:
"Why am I still living up there, again?"
//Go right, into town
Screen 5 = Semi-Active Street
//Press up to look at the screen
"The main street of the town is always bustling with activity, but I don't really know anyone well enough to strike up random conversation."
//Go right
Screen 6 = Train Station
//You are not allowed to go right
//Press up to look at the screen
"The train station. I'm taking it to avoid hours upon hours of walking. It's cheap, anyway- the town is near a coal mine."
//Walk up to booth
"One ticket please."
"Here you go, sir! Enjoy your trip." (<- Write in pink or something)
"Thank you."
//Go right
Screen 7 = Train
//You are not allowed to go left, entry doors are closed
//Press up to look at the screen
"It's the passenger cabin I boarded. I tend to enjoy walking to the front cabin, however- it feels that I arrive at my destination that much faster once I do."
Bash/Praise/Comment away, good sirs/sirettes!