That planet with the clouds looks gorgeous. Love this aesthetic
Thanks!
UPDATE 8Prototyping TurretsI've started thinking a lot about what the planet gameplay will be like. I want it to be action-oriented, which means swarms of robots, but I also wanted to have stationary defenses, and destructible "strategic" targets on the planets. The structures below were created to get a sense for how they look on a planet.
Blaster TurretThe rapid fire
"blaster" turret is a short-range turret, which will attack the player character, and your ship if you get close enough.
Laser CannonThe
laser cannon is a long range defensive turret, which will lock-in on your ship from a distance, and cause a continual stream of damage for a few seconds, before stopping to recharge. I figure they'll act as a location-based deterrent, preventing the player from hovering, or landing near a specific area on the planet. You'll have to land somewhere else, and take them out on foot.
Comm RelayThe Comm Relay is a destructible, non-offensive unit. Destroying this type of unit might be necessary to complete certain side missions, but may also have an immediate benefit on gameplay (perhaps causing nearby units to be disabled for a short duration, for example).