Monster MockupsI'm in the process of making mockups for each monster in the game. At the moment, we have 8 planned, but that number could get bigger depending on the scope of the game. Each monster is going to have it's own strengths and weaknesses and will be stronger/weaker depending on how it's equipped. There is also a chance to find mutated monsters that are combinations of various types (like a slime minotaur, for example).
The GoalThe goal is trying to make a good RPG for a mobile device. I have looked around for fun RPGs to play on my tablet and only found a couple that I really like. But overall, it's been hard to find one with a control scheme that felt satisfying. I'm trying to avoid a touchscreen gamepad at all costs.
So far we've decided there are going to be two main screens in the game. The Strategy Screen is where the player moves himself around the labyrinth and makes decisions on which paths to take, what monster to fight, what items to equip, etc. The Battle Screen is where you face off against various monsters in a fighting system in line with boxing games like Super Punch Out.
The TeamNicolai have been starting to compile a timeline and asset list to get our workflow a little more structured. We think the game will be finished in 1-3 months. I have worked on a couple games (Dinosword, Mr. Crow Eats Worms) I have yet to finish.
Nicolai created an app called
Linebound for Android. He has a knack for making things minimal and refined. We have been working on and off for a month and the game is starting to feel pretty good.
Nicolai is in the process of designing the procedurally generated floors to the labyrinth. He'll have a post soon.