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1395286 Posts in 67250 Topics- by 60313 Members - Latest Member: alterego35

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TIGSource ForumsDeveloperArtWorkshopHelp with art
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Author Topic: Help with art  (Read 1899 times)
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« on: March 13, 2015, 08:44:52 AM »

Hello everyone! I'm a long time lurker, first time poster.
I'm in the process of creating a game, and at the point of needing a good character sprite,  because placeholders got kind of ugly and boring. So I present to you - my attempt at drawing Cohen The Barbarian. ( RIP Terry Pratchett Cry )
Anyway, I tried making a gif and realized his run is really strange, so I will be reworking it, using this run as a reference: http://spritedatabase.net/files/genesis/178/Sprite/WolverineCW.png
Although it seems a little bit too agile for my character - an old fantasy character wielding a heavy sword, I myself cannot find a more suitable reference, unfortunately. Any better ideas?
As for the drawing itself, I don't know how to draw on a computer, so I've tried doing it like they did in prehistoric times - using coloured pencils. Basically, I'm looking for critique and most of all some tips for improving the drawing. I don't aim for the character to be superb, but I feel this is missing a lot of things.

(Oh yeah, the paper is coloured with coffee, that's where the colour and stain are from - I did it a long time ago for a D&D session, and never used it until now...)
GIF: http://makeagif.com/8o_Vbn
So basically:
1) Which run cycle should I reference to?
2) How to draw him better (Kind of aiming for a cartoony style, but more serious. Diablo II cartoon?)

Thanks in advance!
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« Reply #1 on: March 27, 2015, 10:52:42 PM »

I think it would be really cool to see an entire game made out of old drawings like this. As for making an old man run cycle, i'd say you need 6 frames absolute minimum, each step taking 3 frames. I've been trying to think up some good old man running reference but I guess side scrolling old men aren't so popular.

If you really want to work on that cycle you've got there. I'd say add the extra 2 frames to make it six. It looks like both frames you'd need are 'passing frames', where the leg touching the ground is just about vertical.

Oh god make it stop.
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