Hi all ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
Yes it's been a while. Years in fact. Still making games though, never stopped. I think I may have a problem
![Who, Me?](https://forums.tigsource.com/Smileys/derek/whome.gif)
Nowadays I know more people in Meatspace, but the trouble with real-life acquaintances is that they're not so quick to completely destroy your game. They're too polite. So I'm counting on you, anonymous internetizen, to pick this apart
![Wink](https://forums.tigsource.com/Smileys/derek/wink.gif)
This is a game with pixel-art demons in it
I grew up with all those great 90s RTS games like Warcraft 2, Starcraft, Command & Conquer, Total Annihilation, Age of Empires and so on. The goal is to make a sort of homage to all these games... only local multiplayer, for gamepads ! So basically Starcraft meets Towerfall
![Tongue](https://forums.tigsource.com/Smileys/derek/tongue.gif)
Please play it and tell me what you think! There are lot of very difficult design challenges involved in getting this sort of game playable. Even though there are only 3 buttons (A/X/Y or CTRL/SHIFT/ALT) there are a lot of actions that can be performed, from creating units and buildings to casting spells to harvesting resources to issuing orders.
I'd like to know if any of the gameplay makes sense to anyone
![Wink](https://forums.tigsource.com/Smileys/derek/wink.gif)
there's still a way to go and we need a tutorial, but most gamedev people should be able to figure it out. Obviously bug reports and other suggestions are welcome too. Thanks!
William