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TIGSource ForumsCommunityDevLogsJop and Rom (Text Parsing Platformer)
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Author Topic: Jop and Rom (Text Parsing Platformer)  (Read 8620 times)
FishyBoy
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Make like a tree and get the hell out of here


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« Reply #20 on: February 11, 2009, 02:17:13 PM »

Maybe for going left, "lom" could be used in easy mode?

I think it's pretty cool, but maybe a little console at the top showing what you've typed would be useful, 'cuz it's not always clear on this awful keyboard if I've hit the key hard enough.
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Tokyoma
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wut


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« Reply #21 on: February 11, 2009, 02:24:37 PM »

New version up, go check it out, most all of your prayers have been answered.
 Gentleman
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The-Imp
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« Reply #22 on: February 11, 2009, 02:31:24 PM »

Awesome again, I made an easy run command though.
Gentleman

Oh, and I'd be glad to do a tileset of some sort! Just give a tiny bit of info.
Grin
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Tokyoma
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wut


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« Reply #23 on: February 11, 2009, 02:34:17 PM »

Awesome again, I made an easy run command though.
Gentleman

Oh, and I'd be glad to do a tileset of some sort! Just give a tiny bit of info.
Grin


Thanks for the offer, I was actually hoping to get letsap to do a character design, simply because I love his style. But I wanted to tune the engine a little more before I started asking anyone for help specifically.
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Super-Dot
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hup hup


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« Reply #24 on: February 11, 2009, 02:36:26 PM »

 Kiss

Now that I can control it, this is so amazingly brilliant. I'm using "the" for run and "irc" for jump Tongue

Would a left-facing string be easy to implement?
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Kelsey Higham, student at SJSU
Tokyoma
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wut


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« Reply #25 on: February 11, 2009, 02:39:20 PM »

Kiss

Now that I can control it, this is so amazingly brilliant. I'm using "the" for run and "irc" for jump Tongue

Would a left-facing string be easy to implement?

Holding shift allows you to go left.
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Super-Dot
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hup hup


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« Reply #26 on: February 11, 2009, 02:40:29 PM »

Yeah, but "arf" is easier and funner to type.
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Kelsey Higham, student at SJSU
Tokyoma
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wut


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« Reply #27 on: February 11, 2009, 02:43:15 PM »

Yeah, but "arf" is easier and funner to type.

And funner is not a word. However, I'll see what I can do, the next version should have a title screen of some sort, an options menu for changing the words, and then a "word or shift" option for going left. It should also have something to collect and a form of score.

After I get all that I'll work on a procedural level generator.
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shig
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« Reply #28 on: February 11, 2009, 03:35:23 PM »

Quote
character design

Quote
but maybe a little console at the top showing what you've typed would be useful

How about... The character is a robot. His head is a monitor that shows the last four or so letters you've typed.

After playing this game I realised I don't type anywhere near as fast as I tought. Sad
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Synnah
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La la la la - oh, what fun!


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« Reply #29 on: February 11, 2009, 03:38:06 PM »

The new version's quite an improvement on the old one! I like the successful Jops and Roms that float away from your character; they give much needed feedback on what your accuracy is. The new level's a much more gentle introduction to the controls, too. Having completed it, though, I found myself wanting the old level back, for more of a challenge.

After I get all that I'll work on a procedural level generator.

Excellent!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Tokyoma
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wut


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« Reply #30 on: February 12, 2009, 11:55:12 PM »

No title screen, yet, but the option for a leftward movement string exists now, and there's score, and I colored in the blackness so it didn't seem so bland. No new demo yet either. So don't go clickin' at the link just yet.

« Last Edit: February 12, 2009, 11:58:14 PM by Tokyoma » Logged
Hempuli‽
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Sweet potatoes.


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« Reply #31 on: February 13, 2009, 06:02:27 AM »

Why can't the spikes be brown?
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Tokyoma
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« Reply #32 on: February 13, 2009, 10:41:46 AM »

Why can't the spikes be brown?
If you want to make them brown, be my guest, I'm really not an artist, I just colored it so it wasn't all black.
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TooMuchSpareTime
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Came for the VGNG comp, stayed for the other stuff


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« Reply #33 on: February 13, 2009, 02:40:36 PM »

This is a great-looking realisation of a hilarious idea. I hope to see other genres - and classics - dragged into the text-parsing camp, such as shmups, Tetris, Arkanoid, one-on-one martial arts fighters...  Gentleman
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Hideous
That's cool.
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3D models are the best


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« Reply #34 on: February 13, 2009, 02:45:28 PM »

This + TIGduels = winner
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Tokyoma
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wut


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« Reply #35 on: February 13, 2009, 04:26:34 PM »

This + TIGduels = winner
It would be great too, if they were classy insults.
naivenaivenaivenaive

Or strings of semi-classy insults.
pigeontoedincompetentwench
insipiddenigratingfool

=P
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nayon
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dickfish


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« Reply #36 on: February 14, 2009, 02:42:12 AM »

This is a great-looking realisation of a hilarious idea. I hope to see other genres - and classics - dragged into the text-parsing camp, such as shmups, Tetris, Arkanoid, one-on-one martial arts fighters...  Gentleman

Inspiration strikes!
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Hempuli‽
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Sweet potatoes.


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« Reply #37 on: February 14, 2009, 04:01:17 AM »

one-on-one martial arts fighters...  Gentleman

Now THAT would be awesome

>PUNCH
"You punch Dhalsim to the face. He writhes in pain."
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