== TITLE ==Title could use some polish. Tons of wasted screen real-estate.
- Perhaps a flythrough a randomly generated dungeon? Buttons on the bottom.
Love the music
== OPENING ==Let me click to move through the opening narration, not just spacebar.
Would be cool if this could be a voiceover
- Maybe even a comic?
"Prime, ironically, fell second," - Strange tonal shift, from serious to quippy.
"The rest of us tried to fight our way back to the Hole, as we had no hope of unlocking the Seal and entering the compound for safety." - This sentance needs breaking up.
- Suggestion: With no hope of unlocking the Seal, we were forced to fight our way back to The Hole.
LOVE the dragon picture, that's a badass picture right there. The sketchy style on the muddied texture with just a hint of color on the hero is a BEAUTIFUL style.
"The Dragon looked directly at me and its thoughts filled my head, its "voice"..." - Put a period between "head" and "its" instead of a comma.
"I then realized that, due to whatever reason,..." - Nope, cut that shit out right there. Nuh uh son, there's no need for that.
Overall a solid opening. I'd take a good long hard look at that script though. I love the concept, but some rewrites could really help make it shine. If at all possible a voiceover would really help this shine. If you're not great at voice acting, you could always higher someone cheap. Another dev I helped out mentioned
he got a REALLY great voiceover done for $5 at Fiverr. It might be worth concidering for that extra little bit of awesome.
== IN GAME ==Mouse controls don't work? This game BEGS for point clicking movement. It doesn't feel natural having my hands only on my keyboard, and switching to my mouse when I need it.
Super speed button? Good idea!
Combat movement feels super clunky with a keyboard. It really detracts from the enjoyment.
I got a new skill for killing someone? Sweet! Firebombs, time to blow some people up!
Transition to the markets feels wrong. Switching for 3D to 2D and back to 3D so quick broke the immursion bubble for me.
- Maybe instead stay in 3D mode and flyby the camera to switch perspective to 1st person or nearby 3rd person?
Oh, books! Neat, I love lore.
I am LOVING this Runeblaster. So far the weapons are a huge plus!
Loving that your equipment determines your abilities.
Oh cool! You went first person for the cutscene!
-Keep doing this, but conciser adding a flyby to the camera instead, when you enter the room. This will make the transition less jarring.
The boss felt a little flat. He didn't seem to really have a vulnerable state, he kept on just firing the same spells in the same pattern non-stop.
- It would be cool if his spell pattern had a moment that left him vulnerable for alot of damage, instead of just pinging him down while dodging.
- I liked that he broke out a badass spell near the end of the fight.
* I don't like that I couldn't figure out how to dodge it... Do I need to shield it? Cuz I had a range weapon at the time.
== INVENTORY ==Can I have a side by side comparison to see what I already have equipped?
== SHOP ==Don't make your shop need me to press "enter" on an item before selecting it.
- Using the keyboard to move up and down the list of items should select them automatically.
- Pressing "Enter" while having them selected should buy them.
- Same with Mouse controlls, mouseover should select, click should buy.
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OK, that was my notes for my playthrough of the first level of your game. I apologize if any of these sound rude or conditioning, these are just my literal thoughts written down as I played. Overall I really like this game alot, it's a throwback to a genre I grew up with ever since Darkstone on the PS1 (yes yes, I never had Diablo til III came out, don't be hatin'). I really look forward to seeing this game grow. If you're interested in more feedback than this, I'd be glad to have your game in my show. Details in sig.
Best of luck with your game!
-Highsight