Hello! My name’s Phil, I used to work as a designer for Frontier Developments but I’ve recently decided to take the plunge and start an indie studio with my friend
OliOur first game is called
Overcooked! It’s a 4 player cooking game with an emphasis on co-operation which we're hoping to release this year and... well we hope you like it!! : )
Here's a link to our Steam page:
and our announce trailer:
OverviewWe love local multiplayer, we were raised on games like Golden Axe, Chu-chu rocket, Lylat Wars, Micro machines and of course Mario Kart. Nothing compares to the joy of you and three friends crowded round the same screen screaming at each other and generally laughing your heads off.
While most multiplayer games focus on competition, Overcooked is all about co-operation. The basic idea is that you are 4 chefs working in various different kitchens, working together to deliver recipes which come in from the hungry customers hordes in the restaurant beyond.
GameplayOrders come in which describe the ingredients and the preparation steps required to deliver them. All players must then work together to fulfill these required steps and deliver the meal before the customers storm out in a huff. Sounds simple right? Not quite...
The beauty of the game comes from the co-ordination required by the team playing. As more and more orders pile in, players must communicate quickly and clearly to decide which pots need what ingredients, who will chop up the ingredients, who will wash the dishes, who will deliver the freshly plated-up meal etc. etc. on top of this the chefs will need to compete with a barrage of obstacles which seeks to disrupt their endeavours: rats stealing food, fires spreading across counter tops, earthquakes tearing apart your kitchen and much more!
Each level will introduce a brand-new layouts and new mechanics which require players to rethink their strategies. We’re really keen to explore the different ways that players co-operate, forcing them to communicate outside of the game, either politely or more-often-than-not by screaming at one another!
That's just a basic overview, we'll have more of the nitty gritty details to follow shortly. We’re building the game in Unity, art and animation is being created in Maya and we're currently using Typhoo teabags in our brews!