@davemakes - Thanks man, appreciate the kind words : )
@Mya - Thanks, good to hear from you buddy!
So what have we been up to... Good question!
We've been really digging into the details with the game now. Spent a lot of time hooking up the flow for the game as well as doing a lot of work we've been putting off. For example:
- Moving all our UI over to the new UI system and giving everything a fresh coat of paint:
[All of which bounces and animates and all that good stuff]
- Adding models, animations and icons for all the new ingredients and recipes. Here's an image to illustrate all the various models which go into a fairly simple recipe:
- Adding Sound FX for the various interactions
- Updating the rig for the player characters and re exporting all their animations (Old rig has been in the game since pretty much day one so it was a real relief to finally get the new one in and means all our new chef character models are all skinned correctly)
- Added a boost mechanic which introduces a small but neat risk/reward element: Boosting allows you to cover a short distance more quickly but can mean you overshoot your destination, or even knock into your fellow players:
[potential for griefing so we're a little reticent :D ]
- Playing with 3D menus:
[Don't look at this gif too long or you'll start to feel sick...]
-We've been speaking to lots of folks and getting lots of great feedback, we also managed to demo the game at a local venue (
http://www.computinghistory.org.uk/) which went down reeeally well and gave us a great boost of confidence.
Apologies for all the enormous pictures and gifs, at first I thought we hadn't really done much in the last few weeks but actually it seems like we were busier than I thought!
Hope you guys like what you see, as always fire us your thoughts/comments/feedback we love to hear what you folks think!!
P.