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TIGSource ForumsCommunityDevLogsKiwitiki - Flowers Paradise
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Author Topic: Kiwitiki - Flowers Paradise  (Read 14434 times)
magicfred
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« Reply #20 on: February 19, 2009, 06:08:21 AM »

The Title Screen

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JasonPickering
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« Reply #21 on: February 19, 2009, 10:15:41 AM »

will anything be animated on the title screen?

it looks fantastic.
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magicfred
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« Reply #22 on: February 19, 2009, 11:33:52 AM »

will anything be animated on the title screen?

Currently, I don't know...  Undecided
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Border
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« Reply #23 on: February 19, 2009, 12:16:01 PM »

awesome style. A bit similair of stuff i see in the cafe salée  (wich is a good thing btw)
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magicfred
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« Reply #24 on: February 19, 2009, 01:17:21 PM »

awesome style. A bit similair of stuff i see in the cafe salée  (wich is a good thing btw)

Perhaps it's stuff by me Wink
I know cafesale forums
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magicfred
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« Reply #25 on: March 27, 2009, 05:22:17 AM »

Little update, the last (?) title screen... animated!

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Kevin
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« Reply #26 on: March 27, 2009, 09:01:37 AM »

I'm in love with everything about this. The grumpy face is making me swoon.
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magicfred
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« Reply #27 on: May 25, 2009, 07:45:59 AM »

The pitch! Wouhou!

Kiwitiki is a platform game in Flash whose objective is to catch as many flowers in a row. You must be fast, resilient and observer to make combos and get the highest score. A simple concept within the reach of all players. This is what I prefer in general and this game will be the first to follow through on this idea by offering simple controls (mouse only, left button) and an intuitive gameplay. People who do not read the rules of a game before playing will be happy ^^
And icing on the cake, we already have a theme song for Kiwitiki that will make you, limit, pay a small tear cause is so beautiful: p

I still no announced release date but it does not delay!

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Bree
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« Reply #28 on: May 25, 2009, 07:47:16 AM »

Those graphics are delicious. Can't wait to see more!
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Inanimate
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« Reply #29 on: May 25, 2009, 09:29:22 AM »

So, the goal is to collect combo's of flowers? If you run by a flower, does that end your combo? Or does it end when you get hit?

And also, it is gorgeous!  Kiss
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magicfred
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« Reply #30 on: May 25, 2009, 09:51:37 AM »

So, the goal is to collect combo's of flowers? If you run by a flower, does that end your combo? Or does it end when you get hit?

And also, it is gorgeous!  Kiss

Thank you!

If you run by 10 flowers, for example, and you stop for 4-5 seconds without collect others flowers, the chain is break. Your "temporary" score is added to your "main" score. So, you must find the better way to never stop!
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« Reply #31 on: May 25, 2009, 01:07:08 PM »

Bloody hell, that screenshot looks absolutely fantastic. I can't wait to see it in motion.  Kiss
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« Reply #32 on: May 25, 2009, 02:37:03 PM »

i was already curious about this because of the adorable/stylish art but that gameplay sounds really need. it seems to suit the aesthetic.

cant wait to try it.
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« Reply #33 on: May 25, 2009, 05:04:56 PM »

I was looking at this a while ago and was worried it died or something. Glad to see you're still working on it; it looks fantastic!
It looks very pretty but sounds like it should actually be fun to play, too (as opposed to just looking good and getting nothing else right).
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« Reply #34 on: May 26, 2009, 05:05:42 PM »

Oh man, chain-based gameplay.  That sounds ace. 
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magicfred
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« Reply #35 on: June 29, 2009, 12:33:58 PM »

Kiwitiki will be release in july :D
Wouhou ^^
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« Reply #36 on: June 29, 2009, 01:23:51 PM »

Yay!  Kiss
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Mipe
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« Reply #37 on: June 30, 2009, 02:01:10 AM »

Hawaii themed game? Fuck yeah.

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medieval
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« Reply #38 on: July 01, 2009, 05:28:44 AM »

THIS MONTH!
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« Reply #39 on: July 01, 2009, 05:42:52 PM »

So pumped for this, I adore your art style and concept  Kiss.

Keep up the good work!
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