I would hide the numbers tho. I'm worried about being overwhelmed with so much stuff on the screen and specially if it is a mobile game.
Other than that I think the hexagon UI and cooldown indicators are kind of off putting in comparison.
The pixel art is incredible.
Perhaps the dmg numbers are placeholder and you are already looking into it, but I feel that those would be an easy target for some iteration. I think you could dial up the aesthetic significantly by working on those ugly numbers. I think that the overlap is an issue, as well as the readability of the font. Consider using an outlined font as it is proven to be much more readable across different backgrounds. I would also think about scaling and moving the numbers on curves -- having the velocity drop off and the number fade away would be nice. You could even rig up a system that finds coord targets for them to move to such that they never overlap, and you could think about emphasizing the really big numbers (so the player knows and feels rewarded when his "champion" units get off a big attack!)
Thank you guys for your very detail
feedbacks and
solutions. It is great ideas. After finishing all heroes we will try our best to improve the
interface/UI make it clear and good. I will update as soon as possible. Wont let you guy down
Just saw the devil on your post and have to say that the game looks fun, but the art style is simply amazing; especially fx and character animation. I love how every animation looks traditional (done frame by frame), with high a level of detail
Which tools do you guys use to animate? Im actually working on flash with a plugin but im not 100% satisfied with the results :/
Actually we are using
Asesprite to make animations. It is made to support pixel art.
Also I think those word-art-looking comic onomatopoeias ("splat", "thwack", etc.) are kind of whack, no pun intended. To my eye they seem a completely different (and incongruous) style than the beautiful unit artwork.
Yes, you are right. They are made at the begin of the project. So they look completely different. We will remake them soon and post the result.
Right now, we are working on the last heroes. We also have some update heroes after the game release. But we will spend more time to balance and improve the UI, gameplay system.
Once again thank you guys very much. It is very important and helpful to us.