wonman321
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« Reply #40 on: November 14, 2015, 04:29:31 AM » |
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--- UPDATE --- The game is almost ready. Now we are testing and fixing some bugs. Balancing also Maybe we will need more device to test P/s: Integrating game service is really a nightmare
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wonman321
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« Reply #41 on: November 15, 2015, 11:52:50 PM » |
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New hero design His troop will be updated soonThis will be the last army we make until the game be released
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Cranktrain
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« Reply #42 on: November 16, 2015, 12:30:10 AM » |
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Still looking superb! Superbness-factor remaining consistent.
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wonman321
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« Reply #43 on: November 17, 2015, 07:16:43 AM » |
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--- UPDATE --- Working on the last stage/legionNow we are trying our best to work harder. We plan to release the game late next month.
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wonman321
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« Reply #44 on: November 17, 2015, 10:33:52 AM » |
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Great, I can't wait to play. :D
Me too . I cant wait see you play it
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wonman321
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« Reply #45 on: November 18, 2015, 11:55:01 PM » |
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90% WIP of the last army
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Batowski
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« Reply #46 on: November 23, 2015, 06:46:44 AM » |
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This looks very impressive, guys! The animation and FX in this project is almost on par with Duelyst. Well done! My feedback follows (based on the trailer), I know it's probably too late for these, but anyway: - I would definitely lose some contrast in the backgrounds, as they clash with the action a lot of times. I would remove all outlines there, and make the bg's more in a painterly style (only shapes, no thin lines).
- Outlines are a bit of an issue for me in the foreground as well. I feel they are a bit too strong visually and lots of units induce quite a bit of visual noise this way. Perhaps selective outlining (selout) would be the solution for this, but I know you won't redraw all the animations, so maybe for the next project.
- My last issue is the mobile market. Traditional pixel art has a tendency of not doing very well there (more casual audience, retina displays, etc.). Do you have any plans for releasing on PC/Steam? I think there might be a better audience for your game there...
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BlackseaOdyssey
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« Reply #47 on: November 23, 2015, 08:58:13 AM » |
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This looks great! Especially the pixel animations - good work.
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wonman321
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« Reply #48 on: November 23, 2015, 12:24:16 PM » |
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This looks very impressive, guys! The animation and FX in this project is almost on par with Duelyst. Well done! My feedback follows (based on the trailer), I know it's probably too late for these, but anyway: - I would definitely lose some contrast in the backgrounds, as they clash with the action a lot of times. I would remove all outlines there, and make the bg's more in a painterly style (only shapes, no thin lines).
- Outlines are a bit of an issue for me in the foreground as well. I feel they are a bit too strong visually and lots of units induce quite a bit of visual noise this way. Perhaps selective outlining (selout) would be the solution for this, but I know you won't redraw all the animations, so maybe for the next project.
- My last issue is the mobile market. Traditional pixel art has a tendency of not doing very well there (more casual audience, retina displays, etc.). Do you have any plans for releasing on PC/Steam? I think there might be a better audience for your game there...
Thanks for your feedbacks. Monsters X Monsters is now almost ready to release. But All of them are very helpful. We can improve the quality of the next project. Our artists will try to do teamwork better. We havent had any plan for releasing this project on Steam yet. But surely next project will ( Roguelike game). Our side team is working on it(~15%). And we have found the mobile publisher. Now we just focus on making the game as good as possible hope everything will go well
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jon_p
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« Reply #49 on: December 02, 2015, 02:25:51 PM » |
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--- UPDATE --- Working on the last stage/legionNow we are trying our best to work harder. We plan to release the game late next month. This parrallax and color scheme rules, really good lookin :D
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wonman321
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« Reply #50 on: January 26, 2016, 03:36:36 AM » |
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--- UPDATE ---
Sorry for a long delay. We are busy working on the final part of the game. It is all now ready.
update:
-- New treasure reward system added -- New heroes added -- Re-balanced Arena mode -- Re-balanced Units and heroes -- Fixed some secret bugs -- UI improved
I will update the GIF about the new UI soon We are testing the game in alpha. The game will be released in Next week.
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jfosa
Level 0
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« Reply #54 on: February 02, 2016, 11:32:17 PM » |
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Beautiful game! Good luck!!
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oyog
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« Reply #56 on: February 08, 2016, 09:39:22 AM » |
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Congrats on the Android release! Looks like it's getting a warm reception so far.
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wonman321
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« Reply #58 on: February 08, 2016, 10:41:02 PM » |
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Congrats! I just downloaded and will play soon! Congrats on the Android release! Looks like it's getting a warm reception so far.
Thank you all guys. The game has been recieved many positive feedbacks. But some bugs also. Iam working to fix it. Cant wait until the next Update Ah, If you like the game. Please rate it to support the team
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trialforce
Level 0
My Personal text!
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« Reply #59 on: February 09, 2016, 04:37:31 AM » |
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Really really cool, downloading right now!
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