Hey, there!
I recently finished putting together a course on game optimization in Unity, with a focus on mobile platforms.
The goal is to clear up some of the mystery around different optimization techniques and the cost of common game features. Although the course uses Unity3D, the concepts covered are also applicable to other games engines.
Topics covered include:
- How CPU, GPU, and Memory contribute to process each game frame
- What draw calls are and how to reduce them
- How memory usage can impact your game on mobile devices
- Profiling and analyzing performance using the built-in device profiler and xCode
- A comparison of the efficiency of common game features
If you're interested, I'm currently offering the course at an 80% reduction:
https://www.udemy.com/optimize-mobile-games-unity3d/?couponCode=EIGHTYAnyhow, just wanted to let you know that this course exists - feedback is of course appreciated! :)