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April 18, 2024, 07:58:54 PM

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TIGSource ForumsPlayerGamesRIP Konami?
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Armageddon
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« Reply #540 on: December 01, 2016, 10:44:16 PM »

wb





imo the art and lighting and color and facial animations/capture look really shit compared to the first trailer. That music tho, sublime.
« Last Edit: December 02, 2016, 03:00:10 AM by Armageddon » Logged

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« Reply #541 on: December 02, 2016, 04:45:56 AM »

MADS MIKKELSEN
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gimymblert
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« Reply #542 on: December 02, 2016, 07:27:26 AM »

Quote
"I haven't talked much about that, but it was such a difficult time because he was going through a lot last year," Keighley says. He was shocked when he found out – just days before the show – that Konami wasn't going to allow Kojima to attend, and he felt he had to say something, despite the company being a sponsor. "The fact that he finished that game under those circumstances is just amazing. He was locked in a separate room on a different floor than his development team for the final six months of development. He couldn't even talk to them – he had to talk through someone else. That's how that game was finished."

http://www.neogaf.com/forum/showthread.php?t=1321480



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« Reply #543 on: December 02, 2016, 07:58:23 PM »

It's has begun  Shrug





beware of red herrings



« Last Edit: December 02, 2016, 10:15:08 PM by gimymblert » Logged

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« Reply #544 on: December 08, 2016, 02:21:29 PM »




video rips a bit on death stranding hype and discusses use and need for actors in games at all
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« Reply #545 on: December 08, 2016, 03:27:12 PM »

actually i dont see animation/drawing as an "advantage". real people and real places are more interesting than idealized cartoons 99.9% of the time (in my opinion). and that friction between reality and the fictional world of film is exactly what makes film as a medium interesting. it enriches and adds subtext that animation often lacks. for me seeing actors perform characters is one of the main draws of watching a movie. you can never go for pure escapism with film. even in something like lord of the rings or whatever, you have to show a real person at some point.
« Last Edit: December 08, 2016, 03:34:51 PM by Silbereisen » Logged
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« Reply #546 on: December 08, 2016, 04:35:26 PM »

also using freaking DANTE, resident evil 4 and kingdom hearts characters to illustrate his point? really?
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b∀ kkusa
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« Reply #547 on: December 08, 2016, 04:51:30 PM »

what do you think dark souls would be if they used actors for some characters?
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« Reply #548 on: December 08, 2016, 04:58:55 PM »

the characters wouldnt look like facegen monstrosities, so thats one thing

also, i mean, most 3d videogames (including dark souls) use mocap to some extent
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« Reply #549 on: December 08, 2016, 05:01:49 PM »

btw dante in dmc3 and 4 is literally based on an actor.
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« Reply #550 on: December 08, 2016, 05:16:48 PM »

i like it when a game is disconnected from reality and has its own universe , i don't want to play a game and suddenly confront a Will Smith faced character unless it's a game meant to be a comedy or parody.
Had a problem when i played onimusha (the one with Jean Reno) because i pictured him from a french comedy.

At least you can't think of a specific irl person with Dante.
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« Reply #551 on: December 08, 2016, 06:07:24 PM »

did u know the emerald herald's voice actress from dark souls 2 plays a role the tv series "preacher"?

she will always be remembered for her immortal words "bearer seek seek lest" tho
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Türbo Bröther
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« Reply #552 on: December 08, 2016, 06:55:36 PM »

i don't want to play a game and suddenly confront a Will Smith faced character unless it's a game meant to be a comedy or parody.
I also would be totally down with it if Telltale decided to tackle The Fresh Prince of Bel-Air.
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« Reply #553 on: December 09, 2016, 12:14:16 AM »

Yeah I mean I kind of have the same thing with voice actors, though I suppose that if the voice actor isn't the person on screen there's still a layer of abstraction on top of it.
I agree it can be used to make games more interesting, instead of less. Let's see what Kojima is going to do with it.
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« Reply #554 on: December 09, 2016, 09:32:53 PM »

the full kojima



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« Reply #555 on: December 12, 2016, 12:33:00 AM »

Any half decent character model is meticulously photo referenced from models and has been for years
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« Reply #556 on: December 12, 2016, 12:57:18 AM »

the video is probably a thinly veiled "glorious nippon anime superior to baka gaijin realism" sort of thing lol
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« Reply #557 on: December 12, 2016, 01:02:42 AM »

i like it when a game is disconnected from reality and has its own universe , i don't want to play a game and suddenly confront a Will Smith faced character unless it's a game meant to be a comedy or parody.
Had a problem when i played onimusha (the one with Jean Reno) because i pictured him from a french comedy.

At least you can't think of a specific irl person with Dante.

the actors in games that use face capture tech are usually not well known lol. i mean how many people really know what troy baker looks like?
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« Reply #558 on: December 12, 2016, 05:06:43 AM »

is the likeness to the ancient aliens guy meme picture deliberate or a happy accident
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« Reply #559 on: December 12, 2016, 03:33:10 PM »

<3 kojima
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