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TIGSource ForumsPlayerGamesRIP Konami?
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Torchkas
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« Reply #560 on: December 13, 2016, 08:36:46 AM »

the video is probably a thinly veiled "glorious nippon anime superior to baka gaijin realism" sort of thing lol
I thought the point was more that it's a gimmick, but as a gimmick it's not even that beneficial.
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« Reply #561 on: December 13, 2016, 10:46:03 AM »

whats a gimmick? using actors at all or just using famous actors? because almost every higher budget game uses actors these days (voice acting, mocap, photo references). face capture is just the next evolution of mocap and will probably become more common in the next few years.

i mean, most of these AAA devs are going for realism, i don't see what's gimmicky about using techniques to help them achieve that goal.
« Last Edit: December 13, 2016, 10:51:27 AM by Silbereisen » Logged
Torchkas
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« Reply #562 on: December 13, 2016, 02:14:44 PM »

Using famous actors yes. I'm quite sure it still takes roughly the same amount of work to model a fictional character as it is to model an existing person, because you can't really exaggerate features and have to be more precise with an existing person. There's nothing wrong with using mocap or face capture. Even with animation the captured frames have to be cleaned up, so again it's probably roughly the same amount of work to get a fictional character as an existing person animated.

I mean, I'm fairly confident that Kojima is able to create something magnificent with these actors. Having them on screen like this probably changes the meta-commentary in some manner as well, who knows.
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« Reply #563 on: December 13, 2016, 02:44:22 PM »

Quote
Even with animation the captured frames have to be cleaned up, so again it's probably roughly the same amount of work to get a fictional character as an existing person animated.

i know.

i don't have any real insight on this, but it's probably easier if you're going for a realistic style because you have a realistic base to work from. otherwise why would anyone use mocap?
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joseph ¯\_(ツ)_/¯
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« Reply #564 on: December 13, 2016, 02:56:52 PM »


i don't have any real insight on this, but it's probably easier if you're going for a realistic style because you have a realistic base to work from. otherwise why would anyone use mocap?

^ yeah, super this (same for 3d scanning models -- do you really think theres a team of sculptors out there who can get a 100% consistent level of detail and realism as eachother starting from scratch on ~10 characters?) if you're going for a very photographic, naturalistic look scanning and mocapping a bunch of stuff and then doing uniform cleanup is gonna be a hell of a lot easier than trying to wrangle a ton of artistic miracles. That said, it introduces technical costs, need to hire actors/models, etc, and I have no idea of the details of what makes each one expensive, so who knows what's cheaper and when. It definitely makes sense for artistic and workflow reasons.
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gimymblert
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« Reply #565 on: December 18, 2016, 10:50:19 AM »

Kojima is fultoning like a mofo



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Manuel Magalhães
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« Reply #566 on: December 18, 2016, 11:12:04 AM »

kojima played konami like a damn fiddle
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Bad_Dude 2017
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« Reply #567 on: January 31, 2017, 07:21:37 AM »

http://www.dualshockers.com/2017/01/31/konami-announces-quarterly-financial-results-increases-forecast-full-fiscal-year-2017/
Whats everyone expected to see, jp-only mobile games increase profits.
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Bad_Dude 2017
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« Reply #568 on: February 10, 2017, 03:22:01 AM »

FUCK YALL
EAT SHIT
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gimymblert
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« Reply #569 on: February 12, 2017, 06:25:56 PM »

https://www.youtube.com/watch?v=xbr_vyayk2E?
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ProgramGamer
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« Reply #570 on: February 17, 2017, 09:42:38 PM »

More like booberman amirite?
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Türbo Bröther
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« Reply #571 on: February 17, 2017, 10:25:25 PM »

More like booberman amirite?
So now it's a Trap Runner remake?

?
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« Reply #572 on: February 18, 2017, 03:35:15 AM »



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ProgramGamer
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« Reply #573 on: February 18, 2017, 06:00:49 AM »

More like booberman amirite?
So now it's a Trap Runner remake?

?

The beautiful subtlety in the naming is that the "man" part of it doesn't refer to the main character. It's actually referring to the target audience of the game.
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joseph ¯\_(ツ)_/¯
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« Reply #574 on: February 18, 2017, 09:55:52 AM »

More like booberman amirite?
So now it's a Trap Runner remake?

?

casual transphobia isnt a good look dude
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Türbo Bröther
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« Reply #575 on: February 18, 2017, 02:29:34 PM »

Making a dumb joke doesn't make my transphobic even casually.
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Superb Joe
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« Reply #576 on: February 18, 2017, 03:39:03 PM »

fucking casuals...
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gimymblert
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« Reply #577 on: February 18, 2017, 08:23:21 PM »

Fun fact bomberman act zero is actually historically close to teh original bomberman



Quote
As taken from the English NES manual:

“Bomberman is a robot engaged in the production of bombs. Like his fellow robots, he had been put to work in an underground compound by evil forces. Bomberman found it to be an unbearably dreary existence. One day, he heard an encouraging rumor. According to the rumor, any robot that could escape the underground compound and make it to the surface could become human. Bomberman leaped at the opportunity, but escape proved to be no small task. Alerted to Bomberman's betrayal, large numbers of the enemy set out in pursuit. Bomberman can rely only on bombs of his own production for his defense. Will he ever make it up to the surface? Once there, will he really become human?”

That's the same story of act 0

so in fact act zero wasn't a gritty reboot, it was a return to form  Well, hello there!

konami redeemed



Super Bomberman R: 3 Different Ways to Play 8 Player Multiplayer on Switch
« Last Edit: February 18, 2017, 10:33:49 PM by gimymblert » Logged

joseph ¯\_(ツ)_/¯
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« Reply #578 on: February 19, 2017, 08:24:25 AM »

Making a dumb joke doesn't make my transphobic even casually.

gross
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ProgramGamer
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« Reply #579 on: February 19, 2017, 02:56:42 PM »

I don't even understand what caused you to mention transphobia to be honest. Can you elaborate?
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