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TIGSource ForumsCommunityDevLogs[OUT NOW!] Earth Overclocked - A Frantic Sci-fi Rogue-Lite Adventure
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Author Topic: [OUT NOW!] Earth Overclocked - A Frantic Sci-fi Rogue-Lite Adventure  (Read 7341 times)
hsnabn
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« Reply #40 on: September 13, 2015, 12:50:48 AM »

It certainly looks like a hefty update. I'll try it out when I have some time.
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11clock
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« Reply #41 on: October 10, 2015, 05:42:25 PM »

0.9.2.1 (Windows), 0.9.5 (Mac OS X) (October 10, 2015)
-Patched a memory leak during world generation
-A LOT of code reworkings and preparations for the upcoming multiplayer update (!)
-Rubble now borders dungeon walls
-Corrected some DPS displays in the Game Over / Victory screens
-Fixed parts of the interface
-Added wall torches to dungeons
-Updated the forest and snow tiles
-The timer now temporarily grows when an earthquake occurs
-It is more likely to snow on all biomes during Christmas
-Lowered precipitation chances in the desert
-Power Cards are replaced by Power Potions
-Health Potions are replaced by Hearts
-Most blobs are now intoxicated
-"Patches" are now generated in the plains, forest, and snow biomes
-Changed the collision detection of patches and deep water
-Added an extra note in the Tutorial about dashing
-Prevented torches from spawning behind walls
-New sound effects for grabbing Power Potions
-Queen Arma throws dust off the ground while rolling in place
-Other small changes and fixes
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11clock
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« Reply #42 on: October 10, 2015, 05:50:41 PM »

I forgot to do this earlier, so I will copy and paste the current Earth Overclocked plans from the Steam page.

From September 15 this year... (so some of this was slightly dated by the new update I just posted)

"Now that we have launched 0.9.2, the "Elemental Update," and varied up the gameplay, here are some of our current plans for the remainder of the game's beta period.

Between 0.9.2 and 0.9.3
Leading up to 0.9.3, we will be releasing a series of small updates to polish up the game. This includes more decorations in dungeons, interesting environmental additions and hazards in the overworld, new atmospheric sounds, and visual bug fixes with weapons, along with some more helpful things like visual stat comparisons between equipped weapons with weapons on the ground. We will also be working on fixing major bugs, and adding suggestions from the playerbase.

0.9.3 "Multiplayer Update"
The 0.9.3 update will be focused on a new Multiplayer mode, which will let you play the main game with up to four players locally. We are still discussing what else will be included in this update and what will be saved for the game's full release, but we have ideas in the air.

If enough suggestions come in from the playerbase, we may possibly do an additional 0.9.4 update before full release.

That is basically all we have to share for now. The team is currently taking a break since the 0.9.2 release, but we will be starting back up work soon!"
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hsnabn
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« Reply #43 on: October 10, 2015, 11:53:45 PM »

Great! When local multiplayer makes it in, it'll certainly be more fun than it already is.
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RayRay26
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« Reply #44 on: October 17, 2015, 02:52:56 PM »

Did someone say Multiplayer?!

Most of my development time was recently on this mode. As you can see, there's a couple of changes to the interface. For instance, each player is assigned a color, and you can see who's who with their aimline and their name that appears under them after waiting one second. The health and weapon info was compacted so it wouldn't take too much screen space. The number of keys and Power Potions that can be held is based on the number of players. Yeah, we changed Power Cards to Power Potions because it makes more sense context-wise (scientific stuff).

I did not show it off yet, but with two-players, it's the same as the singleplayer interface but with Player 2's info on the right side of the screen.

I only plan on local multiplayer for the time being, but if there are enough requests, I will do online multiplayer post-release.
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11clock
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« Reply #45 on: October 21, 2015, 06:15:48 PM »

Earth Overclocked now has its first professional review!

You can check it out here: http://www.8bitlanparty.com/earth-overclocked.html
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11clock
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« Reply #46 on: November 07, 2015, 04:38:02 PM »



The stat table. The arrows are basically saying how much better or worse each category is compared to your current weapons. Of course each weapon has its own hidden stats.
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11clock
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« Reply #47 on: November 10, 2015, 08:28:00 AM »

I would like to report that the local multiplayer mode is complete, just very buggy right now and lacks its full menu functionality. It also needs a few balance tweaks, but we would like to give the mode a spin in the early access builds before finishing the optimizations for full release. Multiplayer is a difficult thing to balance without more feedback.
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11clock
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« Reply #48 on: November 14, 2015, 11:01:23 PM »





0.9.3 (Windows), 0.9.6 (Mac OS X) (November 14, 2015)
"Local Multiplayer Update"

-Added Local Multiplayer BETA game mode!
--Up to 4 players locally, use both keyboard and gamepads, or gamepads only
--Everyone works together as a team to win, or die trying
--Difficulty scales based on number of players
--Loot scales based on number of players
--Everyone plays in a different suit
--Requires at least one gamepad
--The extra players are NOT simple 'companions' to Player 1, and have their own stats and weapon inventories!
--Everything besides game modes and extra suits is already unlocked in multiplayer. Have fun with every weapon and power card while playing with your friends!
-Added stat comparison displays (and a new option for them)!
-Raised the timer to 20 minutes for Distorted Earth, 15 minutes for Earth Unleashed!
-Renamed "Unlockables" to "Single Player Unlockables"
-Improved pre-rendering performance
-Made the player gasp when he sees a Creepymonster
-Fixes to DPS calculator
-Added 4 skill achievements (Steam Only)
-Added options to the pause screen
-The forest biome has alternate tiles
-Raised the volume of the Wubb weapon
-Added tooltips for the options
-Outlined the key count red or yellow based on its value
-Added the rest of the patches
-Fixed a bug with stitches and preloading
-Made the interface pulse in the presence of mortal danger
-The Meiun final boss battle is more difficult
-The boss in Final Malfunction has slightly more base health
-Paintball Gun randomizes its colors
-Added an easter egg for taking no damage in a run
-Fixed the price of the Stinger
-Lowered the price of Pistol and Seeker
-Added a softer damage sound for puddle weapons, explosions, and attacks of less than 3 damage
-Other small changes and fixes
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11clock
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« Reply #49 on: November 15, 2015, 08:39:54 AM »

We released two hotfixes last night. It turned out that the update destroyed the stability of the trailer! It works now.
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11clock
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« Reply #50 on: November 21, 2015, 04:56:27 PM »

Suit select looks more FABULOUS now.

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11clock
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« Reply #51 on: November 21, 2015, 09:52:24 PM »

And...

...We are done!

That's right. After 3 and a half years slaving away at this project, Earth Overclocked is... COMPLETE!

We'll be officially launching the 1.0 update on December 4th of this year.

Until then we will be fixing bugs, doing tweaks, promoting the game and stuff.

The entire team is exhausted. It has been quite a journey! Laughs, cries, fun memories, bad memories...

But man it's so exciting to have my first big project ever completed.

RELEASE DATE: DECEMBER 4TH, 2015
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11clock
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« Reply #52 on: December 03, 2015, 07:22:15 AM »

Somecallmejohnny livestreamed the game and invited some of the team along! I personally was a tad too talkative with a terrible mic, especially towards the end, but other than that it went well.

Here is the link to the recording:

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11clock
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« Reply #53 on: December 04, 2015, 10:32:44 AM »

AND WE ARE NOW IN FULL LAUNCH!

Steam Page: http://store.steampowered.com/app/387060/
Launch Trailer:

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Madguy
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« Reply #54 on: December 04, 2015, 01:48:59 PM »

A hearty congrats to you guys!  I got the game in a bundle awhile back, and I think it's pretty cool -- lots of little touches and unique ideas that I haven't seen before in other games like this.  As a fellow roguelike developer, it's always interesting to see that stuff.  Best of luck to you!
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