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TIGSource ForumsCommunityDevLogsPosable Heroes - EARLY ACCESS LAUNCH!
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Author Topic: Posable Heroes - EARLY ACCESS LAUNCH!  (Read 13953 times)
JobLeonard
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« Reply #100 on: April 05, 2018, 02:19:52 PM »

It looks pretty, but it doesn't really highlight what is a selectable level and what is background. Will there be filters or outlines to aid with that in the game?
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desdemian
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« Reply #101 on: April 08, 2018, 12:43:01 PM »

It looks pretty, but it doesn't really highlight what is a selectable level and what is background. Will there be filters or outlines to aid with that in the game?

The levels are the green frames and they appear as you progress through the game (1 and 2 in the previous image).

Also the current level is scaling to point where you must go. Here is an example of how it looks on level 12:

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JobLeonard
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« Reply #102 on: April 08, 2018, 01:58:44 PM »

That looks much better! Thanks for the explanation Smiley
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desdemian
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« Reply #103 on: April 14, 2018, 11:22:45 AM »

This week was full work on the AI, which was lacking a bit, to say the least. It is a simple state machine that changes based on the distance to the character (far? jump, close? punch/kick) and its own physical state (falling? stucked? idling? close to edge?).

Several silly situations came out of it:

The AI trying hard to punch, only to fall to their death.


Finally! It manages to punch me.


It's not really hard to terminate the threat.


Sometimes it even terminates itself... is the most convoluted way.


When your fighting your bro, and a brofist is mandatory.


The AI is not prepared to fight flying robots.


Ok, that was a decent punch.


So it does not get too cocky.


If you are interested in Posable Heroes, you can wishlist it on steam.
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desdemian
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« Reply #104 on: April 21, 2018, 08:11:38 AM »

Even more work on the AI this week.


Super rotational attack windmill ultra:


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JobLeonard
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« Reply #105 on: April 23, 2018, 03:30:30 AM »

You like showing gifs of the player being hit in the groin, don't you?
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desdemian
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« Reply #106 on: July 04, 2018, 02:28:49 PM »

It's been a week of testing and fixing bugs. The current build already has 19 levels in a very finished state, and testers are already creating amazing things... like this fight over here by tester Frequency.





If you are interested in Posable Heroes, you can wishlist it on steam.
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JobLeonard
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« Reply #107 on: July 05, 2018, 02:29:50 AM »

Did he... did he just teabag him?! Cheesy
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desdemian
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« Reply #108 on: July 06, 2018, 05:49:35 AM »

Did he... did he just teabag him?! Cheesy

I'm pretty sure that's exactly what he did.  Grin

 Concerned Goliat didnt deserved it. He tried his best.
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desdemian
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« Reply #109 on: July 26, 2018, 11:37:34 AM »

More testers shenanigans were submitted.

Starting with a Neo like maneuvers:


Some player was fond of the ball&roll style:


I recently added the option of grabbing the enemy, so players started having fun with that:


Kicking them while they are down...


And even... *gasp*... dabbing:
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Sundrop
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« Reply #110 on: July 26, 2018, 04:15:40 PM »

The movements in these are hilarious!
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io3 creations
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« Reply #111 on: August 02, 2018, 09:48:18 PM »

Looks fun!  Kind of like Toribashi but with actual campaign mode and better visuals. Smiley

Did he... did he just teabag him?! Cheesy

I'm pretty sure that's exactly what he did.  Grin

 Concerned Goliat didnt deserved it. He tried his best.
That gave me an idea:
Achievement: Tea Party
Description: Teabag ten enemies.   Cheesy
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JobLeonard
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« Reply #112 on: August 02, 2018, 10:13:24 PM »

The movements in these are hilarious!
^

This should be in your next trailer, in such a way that it's clear that it's player skill.
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desdemian
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« Reply #113 on: August 18, 2018, 06:56:57 PM »

The movements in these are hilarious!
^

This should be in your next trailer, in such a way that it's clear that it's player skill.

Thanks, that's an awesome idea. I have to ask for better quality footage, but i might be able to make it.
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JobLeonard
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« Reply #114 on: August 19, 2018, 05:20:45 AM »

I mean, at the end of the day it's the gameplay that sells a game, right. And these clips convey the main concept and the draw of the game really well.
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desdemian
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« Reply #115 on: October 24, 2018, 05:14:29 PM »

24.oct.2018

Tomorrow, october 25th, the game launches on Early Access on Steam. It's been some crazy years, and this is one of the final steps for this project to come to completion.



The campaign mode is finished, with a story of 25 levels. What comes up next is finishing the level editor to make it usable for beginners.

If you are interested in Posable Heroes, you can wishlist it on steam.
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Devilkay
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Hi! First game-dev experience!


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« Reply #116 on: October 24, 2018, 10:55:58 PM »

very original style!
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NowSayPillow
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« Reply #117 on: October 25, 2018, 02:10:20 AM »

I have to say, the art style and the gameplay mechanics for this are the coolest damned thing I've seen in a while!
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desdemian
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« Reply #118 on: October 25, 2018, 10:21:23 AM »

I have to say, the art style and the gameplay mechanics for this are the coolest damned thing I've seen in a while!

thanks!
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JobLeonard
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« Reply #119 on: October 30, 2018, 11:10:18 AM »

Windows only means I can't play it for now :/

(wishlisted it anyway, to give a signal to Steam Wink )
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