Recent developments:
Smarter AIUpgraded the Alien AI to hunt people down based on how loud and obnoxious they are being (firing guns, using jetpack etc.)
Also, if you hurt an alien (sniping) it will charge at you regardless of how loud you are or how far away you are
You can reduce how much the aliens are bothered by your presence by crouching in the grass and standing still
If you are still and quite enough, aliens can migrate past you without noticing you, which feels much nicer than them always having an omniscient sense of your location at all times
Income!I made aliens drop money and ammo when they die, so you can go monster hunting to build your bank account.
I also made factories, once captured they will deposit 1 money per second into you factions bank account.
This feature also, obviously, required that I make faction bank accounts. Factions now have a screen where faction members can contribute money to the faction or take faction funds for their own use.
When the faction commander creates/edits ranks they can now choose whether or not members in that rank are allowed to withdraw faction money.
How much you have contributed or withdrawn from your faction is saved on your member profile, so the commander can see if you are contributing to the greater good of the faction or leaching it.
This stat comes in to play (most likely) when faction members request promotions from the commander, the commander will most likely approve or deny increases in rank based on the members contribution total.
Otherwise I have just been sinking time into generally fixing things up.
I want to do an open alpha soon but I am having trouble holding together all the considerations for something like that.
When you start to imagine what trolls might do to spoil the game there becomes a whole lot of new work to do :S