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TIGSource ForumsCommunityDevLogsIce Caves of Europa - Releasing July 10th!
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Author Topic: Ice Caves of Europa - Releasing July 10th!  (Read 14863 times)
Greipur
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« Reply #20 on: June 02, 2015, 11:39:07 PM »

I see, the premise reminds me of Waking Mars by Tigerstyle. Not in details of course but having a dramatic arc fleshed around scientific discovery on a planet in our solar system. Though granted, your game is more hard sci-fi than that game (and mostly not alike at all, why did I bring it up... Wink).
« Last Edit: June 02, 2015, 11:46:36 PM by Greipur » Logged

JobLeonard
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« Reply #21 on: June 03, 2015, 01:36:33 AM »

Eh, as far as other games go it still probably is the closest match
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gereon
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« Reply #22 on: June 03, 2015, 03:12:26 AM »

Cool game!
Yes, Waking Mars is close. Maybe InsanelyTwistedShadowPlanet is even closer. I liked this very much. Ice Caves gameplay looks similar with its controls, laser drilling, etc. I guess it will be a bit faster, that's no disadvantage Smiley Very promising!
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monoRAIL
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« Reply #23 on: June 16, 2015, 10:44:46 PM »



Docking with the charging station robot on the surface of Europa.
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JobLeonard
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« Reply #24 on: June 16, 2015, 11:10:22 PM »

Nice
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monoRAIL
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« Reply #25 on: June 29, 2015, 11:18:21 PM »

We're working on the animation rigs for some of the characters. Here are Europa and Zeus (in bull form)...



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Greipur
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« Reply #26 on: June 30, 2015, 01:42:01 AM »

Nice use of historical symbolism! Did you represent Europa as human and Zeus as a bull only for the historical representation or some other purpose?
« Last Edit: June 30, 2015, 01:49:52 AM by Greipur » Logged

jamesprimate
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« Reply #27 on: June 30, 2015, 01:46:18 AM »

this looks SUPER cool  Hand Metal Right
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monoRAIL
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« Reply #28 on: June 30, 2015, 02:02:01 AM »

Jamesprimate - thanks, super-cool is about what we're aiming for Beer!

Greipur - The Europa character in this game is the Avatar of an AI. She chooses to appear to the player accompanied by the bull. One of the themes of the game is how humans will treat Europa (the moon), and so the myth of Zeus and Europa provides a good reference point for that story.
« Last Edit: June 30, 2015, 04:08:00 AM by monoRAIL » Logged

Greipur
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« Reply #29 on: June 30, 2015, 03:38:28 AM »

One of the themes of the game is how humans will treat Europa (the moon)

That's fascinating, feels like you've given some thought to your AI archetypes. Sure, using archaic names/myths is a staple in fictional AIs, but your approach actually feels relevant.
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monoRAIL
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« Reply #30 on: November 15, 2015, 09:59:17 PM »

I gave a talk at the Unite Melbourne conference on some of the visual effects developed for Ice Caves of Europa. You can watch it here:



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gimymblert
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« Reply #31 on: November 15, 2015, 10:24:08 PM »

god that's geeky you got me because of that
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eigenbom
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« Reply #32 on: November 15, 2015, 10:47:07 PM »

Were you guys at PAX? I think I maybe saw this there? Anyway, it looks very interesting. A cow and a space thing. Smiley
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monoRAIL
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« Reply #33 on: November 16, 2015, 04:19:15 PM »

Jimym - glad to hear it  Who, Me?

eigenbom - we didn't exhibit at PAX Melbourne this year, however I was there alright. Spent most of my time at the Reaper miniatures booth painting stuff! The indie section was fantastic this year, lots of really high-quality games. Great to see so many of them getting onto Xbox One and PS4 also.
« Last Edit: November 16, 2015, 04:38:20 PM by monoRAIL » Logged

gimymblert
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« Reply #34 on: November 16, 2015, 04:24:38 PM »


I should have been clued by Beryllium, those x-rays can't see you


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monoRAIL
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« Reply #35 on: November 16, 2015, 04:26:54 PM »

I should have been clued by Beryllium, those x-rays can't see you

Go Beryllium is an old shmup I made - you can get it here: http://cokane.com/games/beryllium/
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gimymblert
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« Reply #36 on: November 16, 2015, 04:34:12 PM »

cool!
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monoRAIL
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« Reply #37 on: November 23, 2015, 09:36:02 PM »

Working on the UV map for another robot. This guy orbits Europa generating power by traveling through Jupiter's magnetic field, which induces a current in its long central cable. This energy is then beamed as microwaves to the charging station robot on the surface, which charges the Dragonfly's batteries before each mission.



This is not the final texture, this is just a grid texture used for laying out the UV map.
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monoRAIL
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« Reply #38 on: November 24, 2015, 06:58:55 PM »

Surveying the impact site.

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Xonatron
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« Reply #39 on: November 24, 2015, 07:06:08 PM »

I like everything I know about this game so far. Great idea and look.
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Matthew Doucette, Xona Games
- devlogs: xona.com/tigsource
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