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TIGSource ForumsCommunityDevLogsIce Caves of Europa - Releasing July 10th!
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Author Topic: Ice Caves of Europa - Releasing July 10th!  (Read 14855 times)
monoRAIL
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« Reply #40 on: November 24, 2015, 07:17:13 PM »

Thanks Matthew! That's really great to hear. I'm hoping to get a demo out soon so I can put the game on Steam Greenlight.
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JobLeonard
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« Reply #41 on: November 25, 2015, 02:17:13 AM »

Did I hear the word "demo"? Who, Me?
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muki
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« Reply #42 on: November 25, 2015, 06:04:02 AM »

Will be following this! Science fanboy here.

I imagine you've seen Europa Report?
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monoRAIL
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« Reply #43 on: November 25, 2015, 04:19:46 PM »

I imagine you've seen Europa Report?

Yes I thought it was quite good. Their low budget obviously impacted how much they could show of Europa itself, which was a shame because the few shots they did manage were really nice. Biggest disappointment was the ending...




[Europa Report spoilers below]



I thought the bio-luminescent squid alien was quite weak. There was no indication of an established eco-system that could support a predator of that size. Also, making alien life essentially the same as life on Earth seems quite short on imagination.



[end spoilers]

The aliens in my story will have more in common with the Minds in Ian M Banks' Culture novels, and are also inspired by "The Rapacious Hardscrapple Frontier" [PDF Warning]
This is a short essay by Robin Hanson about the probable behavior and nature of humanity as it expands to occupy the rest of the Milky Way.

Quote from: JobLeonard
Did I hear the word "demo"?

I'll post it here as soon as it's ready!
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monoRAIL
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« Reply #44 on: December 02, 2015, 08:30:09 PM »

Exploring the surface.

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JobLeonard
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« Reply #45 on: December 03, 2015, 02:40:48 AM »

It looks great but... too bright maybe? I mean, this is pretty deep into the solar system, shouldn't everything be gloomy even when facing the sun?
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monoRAIL
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« Reply #46 on: December 03, 2015, 03:54:36 AM »

That's a good point. To a human eye it would certainly be dim, but not as dark as night-time, probably more like a gloomy day. However if it's being viewed via a camera (or a virtual, in-game camera) then the brightness depends mainly on the exposure. Here's a shot of Europa from space:



As you can see there's more than enough light for a good picture. We don't have any shots from the surface of Europa yet, but we do have one from Saturn's moon Titan, which is even further out.



Again, it's certainly bright enough to make out details.

How about Pluto - that must be very dark right...



Nope, still bright enough for stark shadows behind the mountains. Much brighter than a moonlit night in fact.


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JobLeonard
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« Reply #47 on: December 03, 2015, 06:50:59 AM »

Those are long exposures though, right? For a live-feed you might want to add high ISO noise.
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monoRAIL
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« Reply #48 on: December 03, 2015, 04:37:34 PM »

I'll look into that. Should be easy enough with an image-effect.
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monoRAIL
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« Reply #49 on: December 06, 2015, 06:30:48 PM »

Working on an improved shader for the refractive steam vents. The refraction now falls of smoothly at the edges of the jet, and the particles respond more accurately to lights.

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JobLeonard
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« Reply #50 on: December 07, 2015, 01:06:39 AM »

Very nice!
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monoRAIL
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« Reply #51 on: December 08, 2015, 10:18:17 PM »

Very nice!

Thanks!

Currently working on virtual-targets to teach the player shooting skills. Since the laser is mounted directly on the front of the vehicle it takes steady flying to hit targets.

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monoRAIL
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« Reply #52 on: December 16, 2015, 07:05:14 PM »

Getting ready for a demo version! Today we're testing controllers.





Confirmed working so far on MacOS:

  • PS3 - bluetooth
  • PS4 - wired or bluetooth
  • X360 - wired (or wireless with adapter)
  • SteelSeries nimbus (Apple iOS controller)

Tested in Windows 10:

  • X360 - wired (or wireless with adapter)
  • PS4 - no drivers, works natively!
  • PS3 - with these drivers

Rumble works with all controllers in Windows, but not yet in MacOS.

Still to test:
Linux - we're confident X360 controllers will work on Linux.
Xbox One controller - as yet untested but it's very likely to work fine on Mac and Windows.

We're also working on various mappings for the X52 Pro flightstick.
« Last Edit: December 16, 2015, 07:31:39 PM by monoRAIL » Logged

monoRAIL
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« Reply #53 on: December 16, 2015, 09:35:52 PM »



There's something strangely satisfying about flipping that safety switch up before shooting.
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JobLeonard
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« Reply #54 on: December 17, 2015, 01:26:54 AM »

I envy you Kiss
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monoRAIL
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« Reply #55 on: March 11, 2016, 02:20:54 AM »

Teaser trailer:

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monoRAIL
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« Reply #56 on: March 22, 2016, 09:12:11 PM »

We're on Steam Greenlight. Please vote if you'd like to see the game on Steam.

http://steamcommunity.com/sharedfiles/filedetails/?id=538339111
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monoRAIL
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« Reply #57 on: July 17, 2016, 07:39:46 PM »

Ice Caves has been Greenlit! Thanks to everyone who voted for the game.

Also - the demo is ready. Download it here, and please let us know what you think of the game. The demo is for Windows and it requires an Xbox 360 controller (or similar) to play.

[Edit - demo removed, new demo coming soon]
« Last Edit: August 30, 2017, 07:52:28 PM by monoRAIL » Logged

JobLeonard
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« Reply #58 on: July 17, 2016, 11:38:12 PM »

Well, stuck on Linux so I can't try for now Shrug

Hope it catches on though!
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monoRAIL
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« Reply #59 on: August 30, 2017, 07:43:24 PM »

Hello again everyone. We've been working away on Ice Caves for the last year and the game is nearing completion.

Here's a clip from a harder stage near the end of the game.

https://gfycat.com/ViciousDimpledInexpectatumpleco
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