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TIGSource ForumsCommunityDevLogsIce Caves of Europa - Releasing July 10th!
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Author Topic: Ice Caves of Europa - Releasing July 10th!  (Read 9590 times)
JobLeonard
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« Reply #60 on: August 31, 2017, 01:32:43 AM »

SPOILER ALERT! LIQUID WATER! Tongue

Looks great, also nice to see that the project is still alive despite low activity on these forums!
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monoRAIL
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« Reply #61 on: September 10, 2017, 10:34:11 PM »

Screenshots - Click for full-size.









« Last Edit: March 20, 2018, 04:49:47 AM by monoRAIL » Logged

Zireael
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« Reply #62 on: September 11, 2017, 01:34:59 AM »

The graphics are amazing but I absolutely love how you manage to convey all the info about 3d movement!  Kiss

Is a joystick a requirement or can I control the bot using kb+mouse?
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monoRAIL
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« Reply #63 on: September 11, 2017, 05:40:49 AM »

You can play without a joystick, however it is easier to fly with analog controls.
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monoRAIL
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« Reply #64 on: September 12, 2017, 10:24:53 PM »

Some behind-the-scenes screenshots from the Unity editor. Click for full size.

Here you can see the components that make up the engine effect, and some of the player's script settings.


This shows the spline-based level editing tool in action on a larger level.


Who could this be?
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monoRAIL
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« Reply #65 on: March 20, 2018, 04:48:48 AM »

Updated logo!



And we've started a company Twitter account for updates on the game as it approaches release. Follow us at @IoNormal.
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JobLeonard
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« Reply #66 on: March 20, 2018, 06:18:11 PM »

Oh my goodness, an update! I was starting to get worried!
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monoRAIL
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« Reply #67 on: March 21, 2018, 06:35:42 PM »

Oh my goodness, an update! I was starting to get worried!

Haha, yes well, you can either make a game or promote it. I'm finding there's rarely enough time for both!

Our steam page is now live - add Ice Caves of Europa to your Steam wishlist!
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monoRAIL
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« Reply #68 on: April 01, 2018, 11:45:20 PM »

Building a gradient-controlled color cycling effect in Shader Forge:

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JobLeonard
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« Reply #69 on: April 02, 2018, 08:16:05 AM »

Cool... but what does it represent in-game?
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monoRAIL
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« Reply #70 on: April 02, 2018, 07:37:47 PM »

Cool... but what does it represent in-game?

An EMP weapon blast!
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JobLeonard
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« Reply #71 on: April 03, 2018, 09:23:13 AM »

That was my first thought! My second one being that the planet is being glassed, but that would make little sense for an ice moon
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monoRAIL
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« Reply #72 on: April 12, 2018, 04:38:17 AM »

Here's a short video showing how the engine effect is done.

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monoRAIL
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« Reply #73 on: May 10, 2018, 10:59:11 PM »



In preparation for the release of Ice Caves of Europa we're holding a small open beta test.

If you'd like to register as a tester, sign up here: http://ionormal.com/testing/
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monoRAIL
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« Reply #74 on: June 26, 2018, 09:03:13 PM »

Thanks to everyone who participated in the open beta. Testing has now completed and we're ready to release.

Ice Caves of Europa will be available on Steam on July 10th.

Here's the release trailer:



« Last Edit: July 09, 2018, 07:32:24 PM by monoRAIL » Logged

JobLeonard
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« Reply #75 on: June 27, 2018, 02:39:17 AM »

Looks great!
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JobLeonard
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« Reply #76 on: June 28, 2018, 11:55:05 PM »





Spoiler alert? Tongue
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monoRAIL
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« Reply #77 on: July 09, 2018, 07:31:46 PM »


Spoiler alert? Tongue

That's a great video! The game doesn't go into too much detail on the surface features of Europa, most of your time is spent beneath the surface.

The game is now available to buy on Steam for Windows and Mac.

Here's a 3 minute gameplay video to give you an idea of how it plays:




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Schrompf
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« Reply #78 on: July 10, 2018, 12:15:19 AM »

Looks good! I'll put it on the list. One quick note: when the thrusters were reduced to recharge the lasers, it would be great if this would somehow be visible on screen. The video gave the impression as if the ship would just drop and you have to counter it with controls. Maybe dim it or give it a slightly different colour while the recharging is active?
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Let's Splatter it and then see if it still moves.
monoRAIL
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« Reply #79 on: July 10, 2018, 12:20:49 AM »

Looks good! I'll put it on the list. One quick note: when the thrusters were reduced to recharge the lasers, it would be great if this would somehow be visible on screen. Maybe dim it or give it a slightly different colour while the recharging is active?

The laser indicator on the HUD turns yellow, and says 'laser charging' and an audio cue beeps while it charges. It only takes a few seconds and then it's recharged. Maybe you were expecting it to last longer?
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