LeonDaydreamer
Level 1
Just dreaming out loud.
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« on: April 03, 2015, 08:56:23 AM » |
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A Near Dawn is a visual adventure created by Leonid Pilchin. It is the first commercial project from Far-off Daydream Games. A Near Dawn is an enjoyable yet devastating psychological thriller with amusing highs, gut-wrenching crashes, and mature themes. While grounded in reality, supernatural and science fiction elements will unfold as the story progresses. The opening sees our main character - Seattle-based attorney Sam Nichols - who seems to be experiencing disturbing psychological difficulties, exposed to progressively dire circumstances that threaten to unravel his reality and destroy those closest to him. Haunted by personal demons, with your law firm struggling and on the brink of collapse, you take the helm on an important new case involving a ruthless multinational corporation, defended by some of the vilest people you ever had the misfortune of knowing. The odds already seem stacked against you, but you will soon learn that things are not as they appear, as a deeper conspiracy begins to emerge. Where will you end up if you keep untangling the threads? You must be brave to uncover the truth. This project is an interactive visual novel adventure featuring: - Beautiful artwork and animations rendered in 1080p
- Immersive cinematics with some frame-by-frame animation
- Original music composed for the game
- Full voice audio provided by some very talented actors
- Puzzles to solve - the flow of this game is inspired by traditional adventure games
- Dynamic decisions that alter the course of your interactions with others - rewards or consequences for your actions
- Psychological tension - the main character has a darker personality who will come to the surface if you feed that darkness
- Multiple endings - there is one true ending, but your successes or failures can take you off course
- Episodic narrative - This is a full game, but it is part of an ambitious project with a far-reaching storyline
The plot will not progress without you, you are in control of the main character's actions at every turn. You will explore your environment and speak to other characters to learn about what is happening and what must be done. A key concept of this game was to give as much freedom and put as much detail into the content of the story as could be managed, as such you will have the option to skip important elements of the game not necessary for advancing the main plot if your character chooses to ignore them or fails to explore them. At the same time, you will not be able to move forward without resolving issues necessary for advancing the story along. The stage is set - in fair Seattle, where we lay our scene. The neighborhood diner near your workplace. Our story begins here with a chat between two of our protagonists over a lunch that goes terribly wrong. Where, oh where could this be? ♣ Writing - Leonid Pilchin♣ Character Art & Animation - Leonid Pilchin♣ Background Art & UI - Alexander Kaloyan♣ Programming - K. Zero♣ Music - D.G.♣ Writing - 100% ♣ Character Art - 100% ♣ Animation - 100% ♣ CG Art - 100% ♣ BG Art - 100% ♣ Music - 100% ♣ Voice Acting - 100% ♣ UI - 100% ♣ Programming - 100% 1. What do you think about the concept, pacing and gameplay? 2. What are your impressions of the characters and story? Who is your favorite? 3. How do you like the art style? 4. Would you support this project on KickStarter? :) Follow us here:
WEBSITE | TWITTER | ITCH.IO | FACEBOOK | INSTAGRAM | TUMBLR
Let us know what you think and wish us luck!
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« Last Edit: November 24, 2017, 09:28:56 AM by LeonDaydreamer »
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #1 on: April 05, 2015, 09:29:29 AM » |
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Morgan is an inspector for a regional public service department. You may or may not be the bane of his existence.
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #2 on: April 13, 2015, 06:29:26 PM » |
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Finally finished drawing the main character of the story! Attorney Sam Nichols! :) Sam Nichols is a Seattle attorney who managed to maintain most of his idealism about how the world works. No, it is never fair, but at no point would you hear him say there is nothing that can be done. Though he swears to protect his colleague's moral high ground, he himself is not above throwing a curve ball at the opposition to see what ripples it might stir. His intelligence, even his sanity will be put to the test amid a dark web of conspiracy he has the misfortune of uncovering.
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« Last Edit: April 15, 2015, 08:27:36 PM by LeonDaydreamer »
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #3 on: August 08, 2015, 09:11:49 AM » |
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Aaaand, I'm back! Things got a little hectic at work the past few months, but that's done now and I now make my return to this project I'm quite passionate about.
Wish me luck!
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #4 on: August 08, 2015, 09:18:38 AM » |
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I finally finished the character design for the other main character in the first chapter. His was the first design I drew, but I wasn't satisfied with the way it turned out and always planned to go back to it once I figured out the art style for the game. Attorney Harold Kline (Harry) is more than a friend to you, he has been your mentor your entire professional life. Nearly everyone has turned their back on him now, but you would never. Can you save this man's life from falling apart?
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #5 on: August 15, 2015, 06:38:49 AM » |
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Amber is a 9-1-1 emergency dispatcher, please stop bothering her. Aaand, I'm officially finished designing all the characters for the first chapter of my game! Next come backgrounds...
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #6 on: September 05, 2015, 07:44:09 AM » |
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Presenting my first background for the game (which took way too long to finish ) THE DINERThe neighbourhood diner near your workplace. Our story begins with a chat between two of our protagonists over a lunch that goes horribly wrong.
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #8 on: December 06, 2016, 08:54:03 AM » |
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Mega updated of this page, with a bunch more details about the story and characters, as I pick up this project again. Let me know what you think!
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #9 on: December 10, 2016, 07:03:53 AM » |
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The script for the demo is finally complete! It runs at around 6, 500 words and apparently features Spongebob references.
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #10 on: December 14, 2016, 10:50:37 AM » |
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Work in progress sketch for the A Near Dawn cover illustration.
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #11 on: December 17, 2016, 11:22:05 AM » |
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Look, coolness - I finished the cover art for A Near Dawn. Let me know what you think!
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #12 on: December 20, 2016, 11:54:43 AM » |
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Animating Sam's run cycle. It's going pretty well, but so much further to go...
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #13 on: December 21, 2016, 11:44:25 AM » |
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And another update! It's moving along nicely. :)
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« Last Edit: December 23, 2016, 03:13:17 PM by LeonDaydreamer »
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #14 on: January 06, 2017, 04:17:16 PM » |
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I made this much more complicated than it needed to be with all the highlights and shadows that needed to be redrawn, but here it is - final animation of Sam running:
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #15 on: January 11, 2017, 05:08:44 PM » |
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This is how I amuse myself with my work in progress...
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #16 on: January 13, 2017, 12:00:13 PM » |
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And the final:
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LeonDaydreamer
Level 1
Just dreaming out loud.
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« Reply #18 on: January 27, 2017, 11:32:26 PM » |
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This is how I do my research, apparently. [REDDIT LINK]
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