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TIGSource ForumsCommunityDevLogsA NEAR DAWN ♣ [Dark Humorous Thriller] < Play the Prologue! >
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Author Topic: A NEAR DAWN ♣ [Dark Humorous Thriller] < Play the Prologue! >  (Read 12608 times)
LeonDaydreamer
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« Reply #60 on: October 07, 2017, 07:57:12 AM »

Alpha Beta Gamer just wrote an amazing review for our game!  :)
https://www.alphabetagamer.com/a-near-dawn-alpha-demo/
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LeonDaydreamer
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« Reply #61 on: October 10, 2017, 05:43:52 PM »

I should probably mention that we put off our KickStarter until the 24th. Things were getting a little hectic.



If you check out the game, do let us know your thoughts! We would love to hear from you! And if you have a chance, please take a look at our upcoming KickStarter campaign and let us know if you have any feedback or suggestions.
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LeonDaydreamer
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« Reply #62 on: October 13, 2017, 12:42:39 PM »

We just released the Prologue on Steam!  Smiley



So you can now grab it on Itch.io or Steam --
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LeonDaydreamer
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« Reply #63 on: October 15, 2017, 09:09:15 AM »

Updated a couple UI glitches.  :)
Including the Save screen also saying "Load"  :P
Beta testing, guys. It's important!
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LeonDaydreamer
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« Reply #64 on: October 19, 2017, 04:23:48 PM »

We just released A Near Dawn: Prologue on Android!! You can grab it on GooglePlay!



It actually feels really nice and sleek on a handheld.  :)
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RadicalBradical
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« Reply #65 on: October 19, 2017, 04:34:40 PM »

We just released A Near Dawn: Prologue on Android!! You can grab it on GooglePlay!



It actually feels really nice and sleek on a handheld.  Smiley

Congrats on the Android release! That's awesome!  Hand Thumbs Up Right
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LeonDaydreamer
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« Reply #66 on: October 20, 2017, 01:36:54 PM »

Congrats on the Android release! That's awesome!  :handthumbsupR:
Thanks RadicalBradical! Let me know if you try it out on the phone. I haven't heard much feedback about that yet!  :)
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LeonDaydreamer
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« Reply #67 on: October 21, 2017, 02:51:24 PM »

May as well formally announce it:
We will be launching our KickStarter on October 24th! Please have a look at our Campaign and let us know what you think!  :)



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LeonDaydreamer
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« Reply #68 on: October 22, 2017, 06:34:44 PM »

Recorded a little gameplay vid  :)



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LeonDaydreamer
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« Reply #69 on: October 24, 2017, 08:33:41 AM »



We launched on KickStarter! Excitement! Fireworks!
Finally! This is my first ever KickStarter campaign (super nervous about it) - Please have a look at it and if there is anything you can do to help share or support it, we would greatly appreciate it!  Smiley
« Last Edit: October 24, 2017, 09:47:10 AM by LeonDaydreamer » Logged

LeonDaydreamer
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« Reply #70 on: October 25, 2017, 04:58:05 PM »



Hey guys, a little KickStarter Update - we received a lot of support in the first day and are up to 20% of our funding goal!
Also! Some one super enthusiastic about the project supported it on the highest tier!! One of the rewards for that one is adding a new character into the game based on their idea. So that should be interesting!  Smiley

[This is our KickStarter Campaign]

Wish us luck!
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LeonDaydreamer
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« Reply #71 on: October 27, 2017, 06:59:56 AM »



We are up to 1/4 funded on our KickStarter Campaign!  :)  Have a peek if you haven't already, we have some pretty snazzy rewards.
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LeonDaydreamer
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« Reply #72 on: October 28, 2017, 08:19:27 AM »

Do you watch Pouchmon (Parody for my game)?  :)



Our KickStarter Campaign  :)
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LeonDaydreamer
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« Reply #73 on: October 29, 2017, 10:06:56 AM »

In my KickStarter Update #2, I talk about how A Near Dawn got started - from text-based adventure to fully graphical adventure game! Smiley
https://www.kickstarter.com/projects/1760145755/a-near-dawn-visual-adventure-game/posts/2027643

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LeonDaydreamer
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« Reply #74 on: November 01, 2017, 12:41:06 PM »



Alright, I have never been less excited to release something.  :P
Since I shared some insights into the early evolution of this project some people have shown an interest in checking it out. So here is the original text-based prototype for Back To Reality A Near Dawn!

https://leondaydreamer.itch.io/a-near-dawn-text-prototype

I actually developed a good half to two-thirds of the game in Twine before going graphical, but to avoid spoilers I ended this version where the Prologue ends. And without voice or graphics... that's really like 2 minutes of gameplay.  :P  -  But you can see how things changed, and I never had the introduction where he is running in the woods in the original (I came up with that to spruce up the graphical version). Also you will find that there is no mention of Richard Grave, because he came around later as the story developed more.

So, really, this is just a sad, lonely WIP from two years ago!  :)
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LeonDaydreamer
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« Reply #75 on: November 04, 2017, 02:56:35 PM »

I talk about working with Voice Actors in my latest update on KickStarter. I never worked with voice actors before and it's been a very interesting experience working with them so closely, and really helping them along in realizing my vision, but at the same time picking up on their strengths and appreciating what they bring to the project.  Smiley

A Near Dawn - KickStarter Update #5

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LeonDaydreamer
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« Reply #76 on: November 06, 2017, 08:37:35 AM »

Our KickStarter campaign has been teetering at the 40% mark for the past few days, but we've slowly had more attention given to the project, and Operation Rainfall wrote a really nice article about it.  :)

http://www.operationrainfall.com/2017/11/05/a-near-dawn/

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LeonDaydreamer
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« Reply #77 on: November 09, 2017, 07:15:38 PM »

Hey guys, we're going to try this again - you can help us by pledging a tweet or post to one of your social media platforms on our Thunderclap.
Please help us if you can! It only takes a minute and we will need 100 people to help us or it fails (again).  :)

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LeonDaydreamer
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« Reply #78 on: November 10, 2017, 05:10:17 PM »



Wow, we are up to 50% funded on our KickStarter!
We will definitely need more support to get to our goal, though. Please help share and support our campaign!  Smiley
« Last Edit: November 10, 2017, 05:31:15 PM by LeonDaydreamer » Logged

LeonDaydreamer
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« Reply #79 on: November 11, 2017, 09:42:10 AM »

Hi guys, happy Saturday!  Smiley
I just gave a really in-depth interview to IndieGraze about A Near Dawn:

https://www.indiegraze.com/2017/11/10/interview-a-near-dawns-leonid-pilchin/

"... there is no question in my mind that you need something for a character to stay with your audience. Everyone knows that instinctively, if they think about their favorite characters – I mention Peter Lorre from The Maltese Falcon in my post, but I can just as easily talk about Jack Sparrow, an immensely beloved character. And probably eccentricity is not the perfect word, but definitely personality..."

Etc... Tongue
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