Anyone know about fighting games?
I have a technical question regarding stun for attacks in fighting games. I guess most fighting games are slightly different, but in general (or in games you like) how is it treated If a player still has 8 frames left of stun when you hit them again for another 16 frames of stun?
1) Are the stun frames cumulative? E.g. this scenario would stun for 24 frames?
2) Does it pick the longer stun? E.g. this scenario would stun for 16 frames. If the new hit had 4 frames of stun would it *stay* at 8 frames of stun?
3) Does it pick the newest stun? E.g. if you had 30 frames of stun left and got hit with a quick punch with only 15 frames of stun would it go to 15 frames?
I can see both scenario 2 and 3. I can also see scenario 1 if stun frames get over a certain amount that there'd be a cap or the depletion of stun frames is a function of the total number of stun frames (e.g. if you were to be over 30 frames of stun you'd start losing stun frames faster).
tldr; Does anyone have links to very technical aspects of fighting games like stun?
In practically all fighting games it is 3) it picks the newest stun.
So yes if the guy is in a very long stun and you do a weak attack it will make allow him to recover faster but at the same time you use this to try to catch your opponent by surprise in fighting games it is called a reset. (because it litterally resets the combo scaling as well so the point of a reset is to try to get 2 pretty good combos instead of just 1 good combo)
Generally if you have a lot of stunning attacks you want to use 3) or it will probably feel awkward, if they are more rare you can try mobas method which is 2) only taking the longest stun.
1) never happens though